Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit * second part * pretend it isn't real it can't hurt you. * 👁️ 👁️ * shadowcommander review
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@@ -47,7 +47,7 @@ public abstract partial class SharedProjectileSystem : EntitySystem
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if (component.RemovalTime == null)
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return;
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if (args.Handled || !TryComp<PhysicsComponent>(uid, out var physics) || physics.BodyType != BodyType.Static)
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if (args.Handled || !args.Complex || !TryComp<PhysicsComponent>(uid, out var physics) || physics.BodyType != BodyType.Static)
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return;
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args.Handled = true;
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