Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit * second part * pretend it isn't real it can't hurt you. * 👁️ 👁️ * shadowcommander review
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using Robust.Shared.GameStates;
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namespace Content.Shared.Interaction.Components;
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/// <summary>
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/// This is used for identifying entities as being able to use complex interactions with the environment.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedInteractionSystem))]
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public sealed partial class ComplexInteractionComponent : Component;
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