Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit * second part * pretend it isn't real it can't hurt you. * 👁️ 👁️ * shadowcommander review
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@@ -128,15 +128,20 @@ public sealed class ThrusterSystem : EntitySystem
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private void OnActivateThruster(EntityUid uid, ThrusterComponent component, ActivateInWorldEvent args)
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{
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if (args.Handled || !args.Complex)
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return;
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component.Enabled ^= true;
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if (!component.Enabled)
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{
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DisableThruster(uid, component);
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args.Handled = true;
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}
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else if (CanEnable(uid, component))
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{
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EnableThruster(uid, component);
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args.Handled = true;
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}
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}
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