Decouple interactions from hands, cleanup old events, add new fears (#28393)

* ok basic shit

* second part

* pretend it isn't real it can't hurt you.

* 👁️ 👁️

* shadowcommander review
This commit is contained in:
Nemanja
2024-05-31 16:26:19 -04:00
committed by GitHub
parent c4291920a6
commit a1a8f04036
72 changed files with 312 additions and 165 deletions

View File

@@ -128,15 +128,20 @@ public sealed class ThrusterSystem : EntitySystem
private void OnActivateThruster(EntityUid uid, ThrusterComponent component, ActivateInWorldEvent args)
{
if (args.Handled || !args.Complex)
return;
component.Enabled ^= true;
if (!component.Enabled)
{
DisableThruster(uid, component);
args.Handled = true;
}
else if (CanEnable(uid, component))
{
EnableThruster(uid, component);
args.Handled = true;
}
}