Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit * second part * pretend it isn't real it can't hurt you. * 👁️ 👁️ * shadowcommander review
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@@ -35,7 +35,7 @@ public sealed class GeigerSystem : SharedGeigerSystem
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private void OnActivate(Entity<GeigerComponent> geiger, ref ActivateInWorldEvent args)
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{
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if (args.Handled || geiger.Comp.AttachedToSuit)
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if (args.Handled || !args.Complex || geiger.Comp.AttachedToSuit)
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return;
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args.Handled = true;
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