Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit * second part * pretend it isn't real it can't hurt you. * 👁️ 👁️ * shadowcommander review
This commit is contained in:
@@ -126,7 +126,7 @@ namespace Content.Server.Light.EntitySystems
|
||||
|
||||
private void OnActivate(Entity<HandheldLightComponent> ent, ref ActivateInWorldEvent args)
|
||||
{
|
||||
if (args.Handled || !ent.Comp.ToggleOnInteract)
|
||||
if (args.Handled || !args.Complex || !ent.Comp.ToggleOnInteract)
|
||||
return;
|
||||
|
||||
if (ToggleStatus(args.User, ent))
|
||||
|
||||
Reference in New Issue
Block a user