Decouple interactions from hands, cleanup old events, add new fears (#28393)

* ok basic shit

* second part

* pretend it isn't real it can't hurt you.

* 👁️ 👁️

* shadowcommander review
This commit is contained in:
Nemanja
2024-05-31 16:26:19 -04:00
committed by GitHub
parent c4291920a6
commit a1a8f04036
72 changed files with 312 additions and 165 deletions

View File

@@ -38,10 +38,14 @@ public sealed partial class GatherableSystem : EntitySystem
private void OnActivate(Entity<GatherableComponent> gatherable, ref ActivateInWorldEvent args)
{
if (args.Handled || !args.Complex)
return;
if (gatherable.Comp.ToolWhitelist?.IsValid(args.User, EntityManager) != true)
return;
Gather(gatherable, args.User);
args.Handled = true;
}
public void Gather(EntityUid gatheredUid, EntityUid? gatherer = null, GatherableComponent? component = null)