Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit * second part * pretend it isn't real it can't hurt you. * 👁️ 👁️ * shadowcommander review
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@@ -26,7 +26,7 @@ public sealed class SignalSwitchSystem : EntitySystem
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private void OnActivated(EntityUid uid, SignalSwitchComponent comp, ActivateInWorldEvent args)
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{
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if (args.Handled)
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if (args.Handled || !args.Complex)
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return;
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comp.State = !comp.State;
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