Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit * second part * pretend it isn't real it can't hurt you. * 👁️ 👁️ * shadowcommander review
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@@ -246,6 +246,9 @@ public sealed class AirAlarmSystem : EntitySystem
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private void OnActivate(EntityUid uid, AirAlarmComponent component, ActivateInWorldEvent args)
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{
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if (!args.Complex)
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return;
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if (TryComp<WiresPanelComponent>(uid, out var panel) && panel.Open)
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{
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args.Handled = false;
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