Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit * second part * pretend it isn't real it can't hurt you. * 👁️ 👁️ * shadowcommander review
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@@ -155,7 +155,7 @@ namespace Content.Server.Atmos.EntitySystems
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private void OnExtinguishActivateInWorld(EntityUid uid, ExtinguishOnInteractComponent component, ActivateInWorldEvent args)
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{
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if (args.Handled)
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if (args.Handled || !args.Complex)
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return;
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if (!TryComp(uid, out FlammableComponent? flammable))
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