Split Door Bolt functionality out of AirlockDoor (#16354)
This commit is contained in:
@@ -86,7 +86,8 @@ public sealed class AirlockSystem : SharedAirlockSystem
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if (_appearanceSystem.TryGetData<bool>(uid, DoorVisuals.Powered, out var powered, args.Component) && powered)
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{
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boltedVisible = _appearanceSystem.TryGetData<bool>(uid, DoorVisuals.BoltLights, out var lights, args.Component) && lights;
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boltedVisible = _appearanceSystem.TryGetData<bool>(uid, DoorVisuals.BoltLights, out var lights, args.Component)
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&& lights && state == DoorState.Closed;
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emergencyLightsVisible = _appearanceSystem.TryGetData<bool>(uid, DoorVisuals.EmergencyLights, out var eaLights, args.Component) && eaLights;
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unlitVisible =
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state == DoorState.Closing
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12
Content.Client/Doors/DoorBoltSystem.cs
Normal file
12
Content.Client/Doors/DoorBoltSystem.cs
Normal file
@@ -0,0 +1,12 @@
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using Content.Client.Wires.Visualizers;
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using Content.Shared.Doors.Components;
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using Content.Shared.Doors.Systems;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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namespace Content.Client.Doors;
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public sealed class DoorBoltSystem : SharedDoorBoltSystem
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{
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// Instantiate sub-class on client for prediction.
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}
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@@ -38,6 +38,7 @@ namespace Content.IntegrationTests.Tests.Doors
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components:
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- type: Door
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- type: Airlock
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- type: DoorBolt
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- type: ApcPowerReceiver
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needsPower: false
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- type: Physics
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@@ -39,6 +39,7 @@ namespace Content.Server.Administration.Systems;
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public sealed partial class AdminVerbSystem
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{
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[Dependency] private readonly DoorBoltSystem _boltsSystem = default!;
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[Dependency] private readonly AirlockSystem _airlockSystem = default!;
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[Dependency] private readonly StackSystem _stackSystem = default!;
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[Dependency] private readonly SharedAccessSystem _accessSystem = default!;
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@@ -60,28 +61,31 @@ public sealed partial class AdminVerbSystem
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if (_adminManager.HasAdminFlag(player, AdminFlags.Admin))
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{
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if (TryComp<AirlockComponent>(args.Target, out var airlock))
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if (TryComp<DoorBoltComponent>(args.Target, out var bolts))
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{
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Verb bolt = new()
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{
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Text = airlock.BoltsDown ? "Unbolt" : "Bolt",
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Text = bolts.BoltsDown ? "Unbolt" : "Bolt",
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Category = VerbCategory.Tricks,
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Icon = airlock.BoltsDown
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Icon = bolts.BoltsDown
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? new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/unbolt.png"))
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: new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/bolt.png")),
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Act = () =>
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{
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_airlockSystem.SetBoltsWithAudio(args.Target, airlock, !airlock.BoltsDown);
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_boltsSystem.SetBoltsWithAudio(args.Target, bolts, !bolts.BoltsDown);
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},
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Impact = LogImpact.Medium,
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Message = Loc.GetString(airlock.BoltsDown
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Message = Loc.GetString(bolts.BoltsDown
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? "admin-trick-unbolt-description"
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: "admin-trick-bolt-description"),
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Priority = (int) (airlock.BoltsDown ? TricksVerbPriorities.Unbolt : TricksVerbPriorities.Bolt),
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Priority = (int) (bolts.BoltsDown ? TricksVerbPriorities.Unbolt : TricksVerbPriorities.Bolt),
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};
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args.Verbs.Add(bolt);
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}
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if (TryComp<AirlockComponent>(args.Target, out var airlock))
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{
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Verb emergencyAccess = new()
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{
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Text = airlock.EmergencyAccess ? "Emergency Access Off" : "Emergency Access On",
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@@ -7,14 +7,14 @@ namespace Content.Server.Construction.Conditions
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{
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[UsedImplicitly]
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[DataDefinition]
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public sealed class AirlockBolted : IGraphCondition
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public sealed class DoorBolted : IGraphCondition
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{
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[DataField("value")]
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public bool Value { get; private set; } = true;
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public bool Condition(EntityUid uid, IEntityManager entityManager)
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{
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if (!entityManager.TryGetComponent(uid, out AirlockComponent? airlock))
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if (!entityManager.TryGetComponent(uid, out DoorBoltComponent? airlock))
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return true;
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return airlock.BoltsDown == Value;
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@@ -26,7 +26,7 @@ namespace Content.Server.Construction.Conditions
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var entMan = IoCManager.Resolve<IEntityManager>();
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if (!entMan.TryGetComponent(entity, out AirlockComponent? airlock)) return false;
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if (!entMan.TryGetComponent(entity, out DoorBoltComponent? airlock)) return false;
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if (airlock.BoltsDown != Value)
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{
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@@ -11,7 +11,7 @@ namespace Content.Server.DeviceLinking.Systems
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[UsedImplicitly]
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public sealed class DoorSignalControlSystem : EntitySystem
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{
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[Dependency] private readonly AirlockSystem _airlockSystem = default!;
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[Dependency] private readonly DoorBoltSystem _bolts = default!;
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[Dependency] private readonly DoorSystem _doorSystem = default!;
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[Dependency] private readonly DeviceLinkSystem _signalSystem = default!;
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@@ -67,18 +67,18 @@ namespace Content.Server.DeviceLinking.Systems
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{
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if (state == SignalState.High)
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{
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if(TryComp<AirlockComponent>(uid, out var airlockComponent))
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_airlockSystem.SetBoltsWithAudio(uid, airlockComponent, true);
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if(TryComp<DoorBoltComponent>(uid, out var bolts))
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_bolts.SetBoltsWithAudio(uid, bolts, true);
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}
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else if (state == SignalState.Momentary)
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{
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if (TryComp<AirlockComponent>(uid, out var airlockComponent))
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_airlockSystem.SetBoltsWithAudio(uid, airlockComponent, newBolts: !airlockComponent.BoltsDown);
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if (TryComp<DoorBoltComponent>(uid, out var bolts))
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_bolts.SetBoltsWithAudio(uid, bolts, newBolts: !bolts.BoltsDown);
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}
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else
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{
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if(TryComp<AirlockComponent>(uid, out var airlockComponent))
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_airlockSystem.SetBoltsWithAudio(uid, airlockComponent, false);
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if(TryComp<DoorBoltComponent>(uid, out var bolts))
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_bolts.SetBoltsWithAudio(uid, bolts, false);
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}
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}
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}
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@@ -18,6 +18,7 @@ namespace Content.Server.Doors.Systems
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[Dependency] private readonly WiresSystem _wiresSystem = default!;
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[Dependency] private readonly PowerReceiverSystem _power = default!;
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[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
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[Dependency] private readonly DoorBoltSystem _bolts = default!;
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public override void Initialize()
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{
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@@ -70,14 +71,8 @@ namespace Content.Server.Doors.Systems
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}
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else
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{
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if (component.BoltWireCut)
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SetBoltsWithAudio(uid, component, true);
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UpdateAutoClose(uid, door: door);
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}
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// BoltLights also got out
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UpdateBoltLightStatus(uid, component);
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}
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private void OnStateChanged(EntityUid uid, AirlockComponent component, DoorStateChangedEvent args)
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@@ -91,7 +86,6 @@ namespace Content.Server.Doors.Systems
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_wiresSystem.ChangePanelVisibility(uid, wiresPanel, component.OpenPanelVisible || args.State != DoorState.Open);
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}
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// If the door is closed, we should look if the bolt was locked while closing
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UpdateBoltLightStatus(uid, component);
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UpdateAutoClose(uid, component);
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// Make sure the airlock auto closes again next time it is opened
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@@ -180,12 +174,6 @@ namespace Content.Server.Doors.Systems
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private void OnDoorPry(EntityUid uid, AirlockComponent component, BeforeDoorPryEvent args)
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{
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if (component.BoltsDown)
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{
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Popup.PopupEntity(Loc.GetString("airlock-component-cannot-pry-is-bolted-message"), uid, args.User);
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args.Cancel();
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}
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if (this.IsPowered(uid, EntityManager))
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{
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if (HasComp<ToolForcePoweredComponent>(args.Tool))
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@@ -197,52 +185,7 @@ namespace Content.Server.Doors.Systems
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public bool CanChangeState(EntityUid uid, AirlockComponent component)
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{
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return this.IsPowered(uid, EntityManager) && !component.BoltsDown;
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}
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public void UpdateBoltLightStatus(EntityUid uid, AirlockComponent component)
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{
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if (!TryComp<AppearanceComponent>(uid, out var appearance))
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return;
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Appearance.SetData(uid, DoorVisuals.BoltLights, GetBoltLightsVisible(uid, component), appearance);
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}
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public void SetBoltsWithAudio(EntityUid uid, AirlockComponent component, bool newBolts)
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{
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if (newBolts == component.BoltsDown)
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return;
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component.BoltsDown = newBolts;
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Audio.PlayPvs(newBolts ? component.BoltDownSound : component.BoltUpSound, uid);
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UpdateBoltLightStatus(uid, component);
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}
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public bool GetBoltLightsVisible(EntityUid uid, AirlockComponent component)
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{
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return component.BoltLightsEnabled &&
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component.BoltsDown &&
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this.IsPowered(uid, EntityManager) &&
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TryComp<DoorComponent>(uid, out var doorComponent) &&
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doorComponent.State == DoorState.Closed;
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}
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public void SetBoltLightsEnabled(EntityUid uid, AirlockComponent component, bool value)
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{
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if (component.BoltLightsEnabled == value)
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return;
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component.BoltLightsEnabled = value;
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UpdateBoltLightStatus(uid, component);
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}
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public void SetBoltsDown(EntityUid uid, AirlockComponent component, bool value)
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{
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if (component.BoltsDown == value)
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return;
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component.BoltsDown = value;
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UpdateBoltLightStatus(uid, component);
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return this.IsPowered(uid, EntityManager) && !_bolts.IsBolted(uid);
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}
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}
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}
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90
Content.Server/Doors/Systems/DoorBoltSystem.cs
Normal file
90
Content.Server/Doors/Systems/DoorBoltSystem.cs
Normal file
@@ -0,0 +1,90 @@
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Doors;
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using Content.Shared.Doors.Components;
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using Content.Shared.Doors.Systems;
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namespace Content.Server.Doors.Systems;
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public sealed class DoorBoltSystem : SharedDoorBoltSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DoorBoltComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<DoorBoltComponent, DoorStateChangedEvent>(OnStateChanged);
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}
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private void OnPowerChanged(EntityUid uid, DoorBoltComponent component, ref PowerChangedEvent args)
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{
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if (args.Powered)
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{
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if (component.BoltWireCut)
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SetBoltsWithAudio(uid, component, true);
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}
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UpdateBoltLightStatus(uid, component);
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}
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public void UpdateBoltLightStatus(EntityUid uid, DoorBoltComponent component)
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{
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if (!TryComp<AppearanceComponent>(uid, out var appearance))
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return;
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Appearance.SetData(uid, DoorVisuals.BoltLights, GetBoltLightsVisible(uid, component), appearance);
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}
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public bool GetBoltLightsVisible(EntityUid uid, DoorBoltComponent component)
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{
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return component.BoltLightsEnabled &&
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component.BoltsDown &&
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this.IsPowered(uid, EntityManager);
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}
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public void SetBoltLightsEnabled(EntityUid uid, DoorBoltComponent component, bool value)
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{
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if (component.BoltLightsEnabled == value)
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return;
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component.BoltLightsEnabled = value;
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UpdateBoltLightStatus(uid, component);
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}
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public void SetBoltsDown(EntityUid uid, DoorBoltComponent component, bool value)
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{
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if (component.BoltsDown == value)
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return;
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component.BoltsDown = value;
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UpdateBoltLightStatus(uid, component);
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}
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private void OnStateChanged(EntityUid uid, DoorBoltComponent component, DoorStateChangedEvent args)
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{
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// If the door is closed, we should look if the bolt was locked while closing
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UpdateBoltLightStatus(uid, component);
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}
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public void SetBoltsWithAudio(EntityUid uid, DoorBoltComponent component, bool newBolts)
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{
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if (newBolts == component.BoltsDown)
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return;
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component.BoltsDown = newBolts;
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Audio.PlayPvs(newBolts ? component.BoltDownSound : component.BoltUpSound, uid);
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UpdateBoltLightStatus(uid, component);
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}
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public bool IsBolted(EntityUid uid, DoorBoltComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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{
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return false;
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}
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return component.BoltsDown;
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}
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}
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@@ -27,7 +27,7 @@ namespace Content.Server.Doors.Systems;
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public sealed class DoorSystem : SharedDoorSystem
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{
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[Dependency] private readonly AirlockSystem _airlock = default!;
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[Dependency] private readonly DoorBoltSystem _bolts = default!;
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[Dependency] private readonly AirtightSystem _airtightSystem = default!;
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[Dependency] private readonly SharedToolSystem _toolSystem = default!;
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@@ -231,7 +231,7 @@ public sealed class DoorSystem : SharedDoorSystem
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{
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if(TryComp<AirlockComponent>(uid, out var airlockComponent))
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{
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if (airlockComponent.BoltsDown || !this.IsPowered(uid, EntityManager))
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if (_bolts.IsBolted(uid) || !this.IsPowered(uid, EntityManager))
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return;
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if (door.State == DoorState.Closed)
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@@ -255,8 +255,8 @@ public sealed class DoorSystem : SharedDoorSystem
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if (door.OpenSound != null)
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PlaySound(uid, door.OpenSound, AudioParams.Default.WithVolume(-5), user, predicted);
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if(lastState == DoorState.Emagging && TryComp<AirlockComponent>(uid, out var airlockComponent))
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_airlock.SetBoltsWithAudio(uid, airlockComponent, !airlockComponent.BoltsDown);
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if(lastState == DoorState.Emagging && TryComp<DoorBoltComponent>(uid, out var doorBoltComponent))
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_bolts.SetBoltsWithAudio(uid, doorBoltComponent, !doorBoltComponent.BoltsDown);
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}
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protected override void CheckDoorBump(DoorComponent component, PhysicsComponent body)
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@@ -6,31 +6,31 @@ using Content.Shared.Wires;
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namespace Content.Server.Doors;
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public sealed class DoorBoltLightWireAction : ComponentWireAction<AirlockComponent>
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public sealed class DoorBoltLightWireAction : ComponentWireAction<DoorBoltComponent>
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{
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public override Color Color { get; set; } = Color.Lime;
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public override string Name { get; set; } = "wire-name-bolt-light";
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public override StatusLightState? GetLightState(Wire wire, AirlockComponent comp)
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public override StatusLightState? GetLightState(Wire wire, DoorBoltComponent comp)
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=> comp.BoltLightsEnabled ? StatusLightState.On : StatusLightState.Off;
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public override object StatusKey { get; } = AirlockWireStatus.BoltLightIndicator;
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public override bool Cut(EntityUid user, Wire wire, AirlockComponent door)
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public override bool Cut(EntityUid user, Wire wire, DoorBoltComponent door)
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{
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EntityManager.System<AirlockSystem>().SetBoltLightsEnabled(wire.Owner, door, false);
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EntityManager.System<DoorBoltSystem>().SetBoltLightsEnabled(wire.Owner, door, false);
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return true;
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}
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public override bool Mend(EntityUid user, Wire wire, AirlockComponent door)
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public override bool Mend(EntityUid user, Wire wire, DoorBoltComponent door)
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{
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EntityManager.System<AirlockSystem>().SetBoltLightsEnabled(wire.Owner, door, true);
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EntityManager.System<DoorBoltSystem>().SetBoltLightsEnabled(wire.Owner, door, true);
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return true;
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}
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public override void Pulse(EntityUid user, Wire wire, AirlockComponent door)
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public override void Pulse(EntityUid user, Wire wire, DoorBoltComponent door)
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{
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EntityManager.System<AirlockSystem>().SetBoltLightsEnabled(wire.Owner, door, !door.BoltLightsEnabled);
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EntityManager.System<DoorBoltSystem>().SetBoltLightsEnabled(wire.Owner, door, !door.BoltLightsEnabled);
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}
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}
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@@ -7,36 +7,36 @@ using Content.Shared.Wires;
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namespace Content.Server.Doors;
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public sealed class DoorBoltWireAction : ComponentWireAction<AirlockComponent>
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public sealed class DoorBoltWireAction : ComponentWireAction<DoorBoltComponent>
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{
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public override Color Color { get; set; } = Color.Red;
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public override string Name { get; set; } = "wire-name-door-bolt";
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public override StatusLightState? GetLightState(Wire wire, AirlockComponent comp)
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public override StatusLightState? GetLightState(Wire wire, DoorBoltComponent comp)
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=> comp.BoltsDown ? StatusLightState.On : StatusLightState.Off;
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public override object StatusKey { get; } = AirlockWireStatus.BoltIndicator;
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public override bool Cut(EntityUid user, Wire wire, AirlockComponent airlock)
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public override bool Cut(EntityUid user, Wire wire, DoorBoltComponent airlock)
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{
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EntityManager.System<SharedAirlockSystem>().SetBoltWireCut(airlock, true);
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EntityManager.System<DoorBoltSystem>().SetBoltWireCut(airlock, true);
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if (!airlock.BoltsDown && IsPowered(wire.Owner))
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EntityManager.System<AirlockSystem>().SetBoltsWithAudio(wire.Owner, airlock, true);
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EntityManager.System<DoorBoltSystem>().SetBoltsWithAudio(wire.Owner, airlock, true);
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return true;
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}
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public override bool Mend(EntityUid user, Wire wire, AirlockComponent door)
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public override bool Mend(EntityUid user, Wire wire, DoorBoltComponent door)
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{
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EntityManager.System<SharedAirlockSystem>().SetBoltWireCut(door, true);
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EntityManager.System<DoorBoltSystem>().SetBoltWireCut(door, true);
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return true;
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}
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||||
public override void Pulse(EntityUid user, Wire wire, AirlockComponent door)
|
||||
public override void Pulse(EntityUid user, Wire wire, DoorBoltComponent door)
|
||||
{
|
||||
if (IsPowered(wire.Owner))
|
||||
EntityManager.System<AirlockSystem>().SetBoltsWithAudio(wire.Owner, door, !door.BoltsDown);
|
||||
EntityManager.System<DoorBoltSystem>().SetBoltsWithAudio(wire.Owner, door, !door.BoltsDown);
|
||||
else if (!door.BoltsDown)
|
||||
EntityManager.System<AirlockSystem>().SetBoltsWithAudio(wire.Owner, door, true);
|
||||
EntityManager.System<DoorBoltSystem>().SetBoltsWithAudio(wire.Owner, door, true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,7 +39,7 @@ public sealed class MagicSystem : EntitySystem
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly AirlockSystem _airlock = default!;
|
||||
[Dependency] private readonly DoorBoltSystem _boltsSystem = default!;
|
||||
[Dependency] private readonly BodySystem _bodySystem = default!;
|
||||
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
||||
[Dependency] private readonly SharedDoorSystem _doorSystem = default!;
|
||||
@@ -303,8 +303,8 @@ public sealed class MagicSystem : EntitySystem
|
||||
//Look for doors and don't open them if they're already open.
|
||||
foreach (var entity in _lookup.GetEntitiesInRange(coords, args.Range))
|
||||
{
|
||||
if (TryComp<AirlockComponent>(entity, out var airlock))
|
||||
_airlock.SetBoltsDown(entity, airlock, false);
|
||||
if (TryComp<DoorBoltComponent>(entity, out var bolts))
|
||||
_boltsSystem.SetBoltsDown(entity, bolts, false);
|
||||
|
||||
if (TryComp<DoorComponent>(entity, out var doorComp) && doorComp.State is not DoorState.Open)
|
||||
_doorSystem.StartOpening(doorComp.Owner);
|
||||
|
||||
@@ -17,6 +17,7 @@ namespace Content.Server.Remotes
|
||||
public sealed class DoorRemoteSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
|
||||
[Dependency] private readonly DoorBoltSystem _bolts = default!;
|
||||
[Dependency] private readonly AirlockSystem _airlock = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly DoorSystem _doorSystem = default!;
|
||||
@@ -88,10 +89,13 @@ namespace Content.Server.Remotes
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)}: {doorComp.State}");
|
||||
break;
|
||||
case OperatingMode.ToggleBolts:
|
||||
if (!airlockComp.BoltWireCut)
|
||||
if (TryComp<DoorBoltComponent>(args.Target, out var boltsComp))
|
||||
{
|
||||
_airlock.SetBoltsWithAudio(args.Target.Value, airlockComp, !airlockComp.BoltsDown);
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)} to {(airlockComp.BoltsDown ? "" : "un")}bolt it");
|
||||
if (!boltsComp.BoltWireCut)
|
||||
{
|
||||
_bolts.SetBoltsWithAudio(args.Target.Value, boltsComp, !boltsComp.BoltsDown);
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)} to {(boltsComp.BoltsDown ? "" : "un")}bolt it");
|
||||
}
|
||||
}
|
||||
break;
|
||||
case OperatingMode.ToggleEmergencyAccess:
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace Content.Server.Shuttles.Systems
|
||||
public sealed partial class DockingSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly AirlockSystem _airlocks = default!;
|
||||
[Dependency] private readonly DoorBoltSystem _bolts = default!;
|
||||
[Dependency] private readonly DoorSystem _doorSystem = default!;
|
||||
[Dependency] private readonly FixtureSystem _fixtureSystem = default!;
|
||||
[Dependency] private readonly PathfindingSystem _pathfinding = default!;
|
||||
@@ -355,9 +355,9 @@ namespace Content.Server.Shuttles.Systems
|
||||
if (_doorSystem.TryOpen(dockAUid, doorA))
|
||||
{
|
||||
doorA.ChangeAirtight = false;
|
||||
if (TryComp<AirlockComponent>(dockAUid, out var airlockA))
|
||||
if (TryComp<DoorBoltComponent>(dockAUid, out var airlockA))
|
||||
{
|
||||
_airlocks.SetBoltsWithAudio(dockAUid, airlockA, true);
|
||||
_bolts.SetBoltsWithAudio(dockAUid, airlockA, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -367,9 +367,9 @@ namespace Content.Server.Shuttles.Systems
|
||||
if (_doorSystem.TryOpen(dockBUid, doorB))
|
||||
{
|
||||
doorB.ChangeAirtight = false;
|
||||
if (TryComp<AirlockComponent>(dockBUid, out var airlockB))
|
||||
if (TryComp<DoorBoltComponent>(dockBUid, out var airlockB))
|
||||
{
|
||||
_airlocks.SetBoltsWithAudio(dockBUid, airlockB, true);
|
||||
_bolts.SetBoltsWithAudio(dockBUid, airlockB, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -453,14 +453,14 @@ namespace Content.Server.Shuttles.Systems
|
||||
if (dock.DockedWith == null)
|
||||
return;
|
||||
|
||||
if (TryComp<AirlockComponent>(dockUid, out var airlockA))
|
||||
if (TryComp<DoorBoltComponent>(dockUid, out var airlockA))
|
||||
{
|
||||
_airlocks.SetBoltsWithAudio(dockUid, airlockA, false);
|
||||
_bolts.SetBoltsWithAudio(dockUid, airlockA, false);
|
||||
}
|
||||
|
||||
if (TryComp<AirlockComponent>(dock.DockedWith, out var airlockB))
|
||||
if (TryComp<DoorBoltComponent>(dock.DockedWith, out var airlockB))
|
||||
{
|
||||
_airlocks.SetBoltsWithAudio(dock.DockedWith.Value, airlockB, false);
|
||||
_bolts.SetBoltsWithAudio(dock.DockedWith.Value, airlockB, false);
|
||||
}
|
||||
|
||||
if (TryComp(dockUid, out DoorComponent? doorA))
|
||||
|
||||
@@ -393,7 +393,7 @@ public sealed partial class ShuttleSystem
|
||||
|
||||
private void SetDockBolts(EntityUid uid, bool enabled)
|
||||
{
|
||||
var query = AllEntityQuery<DockingComponent, AirlockComponent, TransformComponent>();
|
||||
var query = AllEntityQuery<DockingComponent, DoorBoltComponent, TransformComponent>();
|
||||
|
||||
while (query.MoveNext(out var doorUid, out _, out var door, out var xform))
|
||||
{
|
||||
@@ -401,7 +401,7 @@ public sealed partial class ShuttleSystem
|
||||
continue;
|
||||
|
||||
_doors.TryClose(doorUid);
|
||||
_airlock.SetBoltsWithAudio(doorUid, door, enabled);
|
||||
_bolts.SetBoltsWithAudio(doorUid, door, enabled);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -23,10 +23,10 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly AirlockSystem _airlock = default!;
|
||||
[Dependency] private readonly BodySystem _bobby = default!;
|
||||
[Dependency] private readonly DockingSystem _dockSystem = default!;
|
||||
[Dependency] private readonly DoorSystem _doors = default!;
|
||||
[Dependency] private readonly DoorBoltSystem _bolts = default!;
|
||||
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
||||
[Dependency] private readonly FixtureSystem _fixtures = default!;
|
||||
[Dependency] private readonly MapLoaderSystem _loader = default!;
|
||||
|
||||
@@ -22,18 +22,6 @@ public sealed class AirlockComponent : Component
|
||||
[DataField("emergencyAccess")]
|
||||
public bool EmergencyAccess = false;
|
||||
|
||||
/// <summary>
|
||||
/// Sound to play when the bolts on the airlock go up.
|
||||
/// </summary>
|
||||
[DataField("boltUpSound")]
|
||||
public SoundSpecifier BoltUpSound = new SoundPathSpecifier("/Audio/Machines/boltsup.ogg");
|
||||
|
||||
/// <summary>
|
||||
/// Sound to play when the bolts on the airlock go down.
|
||||
/// </summary>
|
||||
[DataField("boltDownSound")]
|
||||
public SoundSpecifier BoltDownSound = new SoundPathSpecifier("/Audio/Machines/boltsdown.ogg");
|
||||
|
||||
/// <summary>
|
||||
/// Pry modifier for a powered airlock.
|
||||
/// Most anything that can pry powered has a pry speed bonus,
|
||||
@@ -55,24 +43,6 @@ public sealed class AirlockComponent : Component
|
||||
[DataField("keepOpenIfClicked")]
|
||||
public bool KeepOpenIfClicked = false;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the door bolts are currently deployed.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public bool BoltsDown;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the bolt lights are currently enabled.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public bool BoltLightsEnabled = true;
|
||||
|
||||
/// <summary>
|
||||
/// True if the bolt wire is cut, which will force the airlock to always be bolted as long as it has power.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public bool BoltWireCut;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the airlock should auto close. This value is reset every time the airlock closes.
|
||||
/// </summary>
|
||||
|
||||
46
Content.Shared/Doors/Components/DoorBoltComponent.cs
Normal file
46
Content.Shared/Doors/Components/DoorBoltComponent.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using Content.Shared.Doors.Systems;
|
||||
using Content.Shared.MachineLinking;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Shared.Doors.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Companion component to DoorComponent that handles bolt-specific behavior.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
[Access(typeof(SharedDoorBoltSystem))]
|
||||
public sealed class DoorBoltComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Sound to play when the bolts on the airlock go up.
|
||||
/// </summary>
|
||||
[DataField("boltUpSound"), ViewVariables(VVAccess.ReadWrite)]
|
||||
public SoundSpecifier BoltUpSound = new SoundPathSpecifier("/Audio/Machines/boltsup.ogg");
|
||||
|
||||
/// <summary>
|
||||
/// Sound to play when the bolts on the airlock go down.
|
||||
/// </summary>
|
||||
[DataField("boltDownSound"), ViewVariables(VVAccess.ReadWrite)]
|
||||
public SoundSpecifier BoltDownSound = new SoundPathSpecifier("/Audio/Machines/boltsdown.ogg");
|
||||
|
||||
/// <summary>
|
||||
/// Whether the door bolts are currently deployed.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool BoltsDown;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the bolt lights are currently enabled.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool BoltLightsEnabled = true;
|
||||
|
||||
/// <summary>
|
||||
/// True if the bolt wire is cut, which will force the airlock to always be bolted as long as it has power.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool BoltWireCut;
|
||||
}
|
||||
@@ -7,7 +7,6 @@ namespace Content.Shared.Doors.Systems;
|
||||
public abstract class SharedAirlockSystem : EntitySystem
|
||||
{
|
||||
[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
|
||||
[Dependency] protected readonly SharedAudioSystem Audio = default!;
|
||||
[Dependency] protected readonly SharedDoorSystem DoorSystem = default!;
|
||||
[Dependency] protected readonly SharedPopupSystem Popup = default!;
|
||||
|
||||
@@ -64,9 +63,4 @@ public abstract class SharedAirlockSystem : EntitySystem
|
||||
{
|
||||
component.Safety = value;
|
||||
}
|
||||
|
||||
public void SetBoltWireCut(AirlockComponent component, bool value)
|
||||
{
|
||||
component.BoltWireCut = value;
|
||||
}
|
||||
}
|
||||
|
||||
54
Content.Shared/Doors/Systems/SharedDoorBoltSystem.cs
Normal file
54
Content.Shared/Doors/Systems/SharedDoorBoltSystem.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
using Content.Shared.Doors.Components;
|
||||
using Content.Shared.Popups;
|
||||
|
||||
namespace Content.Shared.Doors.Systems;
|
||||
|
||||
public abstract class SharedDoorBoltSystem : EntitySystem
|
||||
{
|
||||
|
||||
[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
|
||||
[Dependency] protected readonly SharedAudioSystem Audio = default!;
|
||||
[Dependency] private readonly SharedPopupSystem Popup = default!;
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<DoorBoltComponent, BeforeDoorOpenedEvent>(OnBeforeDoorOpened);
|
||||
SubscribeLocalEvent<DoorBoltComponent, BeforeDoorClosedEvent>(OnBeforeDoorClosed);
|
||||
SubscribeLocalEvent<DoorBoltComponent, BeforeDoorDeniedEvent>(OnBeforeDoorDenied);
|
||||
SubscribeLocalEvent<DoorBoltComponent, BeforeDoorPryEvent>(OnDoorPry);
|
||||
|
||||
}
|
||||
|
||||
private void OnDoorPry(EntityUid uid, DoorBoltComponent component, BeforeDoorPryEvent args)
|
||||
{
|
||||
if (component.BoltsDown)
|
||||
{
|
||||
Popup.PopupEntity(Loc.GetString("airlock-component-cannot-pry-is-bolted-message"), uid, args.User);
|
||||
args.Cancel();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnBeforeDoorOpened(EntityUid uid, DoorBoltComponent component, BeforeDoorOpenedEvent args)
|
||||
{
|
||||
if (component.BoltsDown)
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
private void OnBeforeDoorClosed(EntityUid uid, DoorBoltComponent component, BeforeDoorClosedEvent args)
|
||||
{
|
||||
if (component.BoltsDown)
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
private void OnBeforeDoorDenied(EntityUid uid, DoorBoltComponent component, BeforeDoorDeniedEvent args)
|
||||
{
|
||||
if (component.BoltsDown)
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
public void SetBoltWireCut(DoorBoltComponent component, bool value)
|
||||
{
|
||||
component.BoltWireCut = value;
|
||||
}
|
||||
}
|
||||
@@ -66,6 +66,7 @@
|
||||
fuel: 3
|
||||
time: 3
|
||||
- type: Airlock
|
||||
- type: DoorBolt
|
||||
- type: Appearance
|
||||
- type: WiresVisuals
|
||||
- type: ApcPowerReceiver
|
||||
|
||||
@@ -59,6 +59,7 @@
|
||||
fuel: 10
|
||||
time: 10
|
||||
- type: Airlock
|
||||
- type: DoorBolt
|
||||
- type: Appearance
|
||||
- type: WiresVisuals
|
||||
- type: ApcPowerReceiver
|
||||
|
||||
@@ -112,6 +112,7 @@
|
||||
openUnlitVisible: true
|
||||
# needed so that windoors will close regardless of whether there are people in it; it doesn't crush after all
|
||||
safety: false
|
||||
- type: DoorBolt
|
||||
- type: Electrified
|
||||
enabled: false
|
||||
usesApcPower: true
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
conditions:
|
||||
- !type:EntityAnchored {}
|
||||
- !type:DoorWelded {}
|
||||
- !type:AirlockBolted
|
||||
- !type:DoorBolted
|
||||
value: false
|
||||
- !type:WirePanel {}
|
||||
- !type:AllWiresCut
|
||||
@@ -123,7 +123,7 @@
|
||||
conditions:
|
||||
- !type:EntityAnchored {}
|
||||
- !type:DoorWelded {}
|
||||
- !type:AirlockBolted
|
||||
- !type:DoorBolted
|
||||
value: false
|
||||
- !type:WirePanel {}
|
||||
- !type:AllWiresCut
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
conditions:
|
||||
- !type:EntityAnchored {}
|
||||
- !type:DoorWelded {}
|
||||
- !type:AirlockBolted
|
||||
- !type:DoorBolted
|
||||
value: false
|
||||
- !type:WirePanel {}
|
||||
steps:
|
||||
@@ -185,7 +185,7 @@
|
||||
conditions:
|
||||
- !type:EntityAnchored {}
|
||||
- !type:DoorWelded {}
|
||||
- !type:AirlockBolted
|
||||
- !type:DoorBolted
|
||||
value: false
|
||||
- !type:WirePanel {}
|
||||
steps:
|
||||
|
||||
@@ -108,7 +108,7 @@
|
||||
- to: wired
|
||||
conditions:
|
||||
- !type:EntityAnchored {}
|
||||
- !type:AirlockBolted
|
||||
- !type:DoorBolted
|
||||
value: false
|
||||
- !type:WirePanel {}
|
||||
- !type:AllWiresCut
|
||||
@@ -206,7 +206,7 @@
|
||||
- to: wired
|
||||
conditions:
|
||||
- !type:EntityAnchored {}
|
||||
- !type:AirlockBolted
|
||||
- !type:DoorBolted
|
||||
value: false
|
||||
- !type:WirePanel {}
|
||||
- !type:ContainerNotEmpty # TODO ShadowCommander: Remove when map gets updated
|
||||
|
||||
Reference in New Issue
Block a user