Split Door Bolt functionality out of AirlockDoor (#16354)

This commit is contained in:
Tom Leys
2023-06-01 02:23:35 +12:00
committed by GitHub
parent f419c20c49
commit a196756124
26 changed files with 283 additions and 161 deletions

View File

@@ -0,0 +1,46 @@
using Content.Shared.Doors.Systems;
using Content.Shared.MachineLinking;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Doors.Components;
/// <summary>
/// Companion component to DoorComponent that handles bolt-specific behavior.
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedDoorBoltSystem))]
public sealed class DoorBoltComponent : Component
{
/// <summary>
/// Sound to play when the bolts on the airlock go up.
/// </summary>
[DataField("boltUpSound"), ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier BoltUpSound = new SoundPathSpecifier("/Audio/Machines/boltsup.ogg");
/// <summary>
/// Sound to play when the bolts on the airlock go down.
/// </summary>
[DataField("boltDownSound"), ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier BoltDownSound = new SoundPathSpecifier("/Audio/Machines/boltsdown.ogg");
/// <summary>
/// Whether the door bolts are currently deployed.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool BoltsDown;
/// <summary>
/// Whether the bolt lights are currently enabled.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool BoltLightsEnabled = true;
/// <summary>
/// True if the bolt wire is cut, which will force the airlock to always be bolted as long as it has power.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool BoltWireCut;
}