Split Door Bolt functionality out of AirlockDoor (#16354)
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@@ -39,7 +39,7 @@ public sealed class MagicSystem : EntitySystem
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly AirlockSystem _airlock = default!;
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[Dependency] private readonly DoorBoltSystem _boltsSystem = default!;
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[Dependency] private readonly BodySystem _bodySystem = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly SharedDoorSystem _doorSystem = default!;
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@@ -303,8 +303,8 @@ public sealed class MagicSystem : EntitySystem
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//Look for doors and don't open them if they're already open.
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foreach (var entity in _lookup.GetEntitiesInRange(coords, args.Range))
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{
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if (TryComp<AirlockComponent>(entity, out var airlock))
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_airlock.SetBoltsDown(entity, airlock, false);
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if (TryComp<DoorBoltComponent>(entity, out var bolts))
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_boltsSystem.SetBoltsDown(entity, bolts, false);
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if (TryComp<DoorComponent>(entity, out var doorComp) && doorComp.State is not DoorState.Open)
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_doorSystem.StartOpening(doorComp.Owner);
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