Split Door Bolt functionality out of AirlockDoor (#16354)
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@@ -7,36 +7,36 @@ using Content.Shared.Wires;
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namespace Content.Server.Doors;
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public sealed class DoorBoltWireAction : ComponentWireAction<AirlockComponent>
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public sealed class DoorBoltWireAction : ComponentWireAction<DoorBoltComponent>
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{
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public override Color Color { get; set; } = Color.Red;
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public override string Name { get; set; } = "wire-name-door-bolt";
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public override StatusLightState? GetLightState(Wire wire, AirlockComponent comp)
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public override StatusLightState? GetLightState(Wire wire, DoorBoltComponent comp)
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=> comp.BoltsDown ? StatusLightState.On : StatusLightState.Off;
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public override object StatusKey { get; } = AirlockWireStatus.BoltIndicator;
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public override bool Cut(EntityUid user, Wire wire, AirlockComponent airlock)
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public override bool Cut(EntityUid user, Wire wire, DoorBoltComponent airlock)
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{
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EntityManager.System<SharedAirlockSystem>().SetBoltWireCut(airlock, true);
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EntityManager.System<DoorBoltSystem>().SetBoltWireCut(airlock, true);
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if (!airlock.BoltsDown && IsPowered(wire.Owner))
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EntityManager.System<AirlockSystem>().SetBoltsWithAudio(wire.Owner, airlock, true);
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EntityManager.System<DoorBoltSystem>().SetBoltsWithAudio(wire.Owner, airlock, true);
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return true;
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}
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public override bool Mend(EntityUid user, Wire wire, AirlockComponent door)
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public override bool Mend(EntityUid user, Wire wire, DoorBoltComponent door)
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{
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EntityManager.System<SharedAirlockSystem>().SetBoltWireCut(door, true);
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EntityManager.System<DoorBoltSystem>().SetBoltWireCut(door, true);
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return true;
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}
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public override void Pulse(EntityUid user, Wire wire, AirlockComponent door)
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public override void Pulse(EntityUid user, Wire wire, DoorBoltComponent door)
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{
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if (IsPowered(wire.Owner))
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EntityManager.System<AirlockSystem>().SetBoltsWithAudio(wire.Owner, door, !door.BoltsDown);
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EntityManager.System<DoorBoltSystem>().SetBoltsWithAudio(wire.Owner, door, !door.BoltsDown);
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else if (!door.BoltsDown)
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EntityManager.System<AirlockSystem>().SetBoltsWithAudio(wire.Owner, door, true);
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EntityManager.System<DoorBoltSystem>().SetBoltsWithAudio(wire.Owner, door, true);
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}
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}
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