Split Door Bolt functionality out of AirlockDoor (#16354)

This commit is contained in:
Tom Leys
2023-06-01 02:23:35 +12:00
committed by GitHub
parent f419c20c49
commit a196756124
26 changed files with 283 additions and 161 deletions

View File

@@ -7,36 +7,36 @@ using Content.Shared.Wires;
namespace Content.Server.Doors;
public sealed class DoorBoltWireAction : ComponentWireAction<AirlockComponent>
public sealed class DoorBoltWireAction : ComponentWireAction<DoorBoltComponent>
{
public override Color Color { get; set; } = Color.Red;
public override string Name { get; set; } = "wire-name-door-bolt";
public override StatusLightState? GetLightState(Wire wire, AirlockComponent comp)
public override StatusLightState? GetLightState(Wire wire, DoorBoltComponent comp)
=> comp.BoltsDown ? StatusLightState.On : StatusLightState.Off;
public override object StatusKey { get; } = AirlockWireStatus.BoltIndicator;
public override bool Cut(EntityUid user, Wire wire, AirlockComponent airlock)
public override bool Cut(EntityUid user, Wire wire, DoorBoltComponent airlock)
{
EntityManager.System<SharedAirlockSystem>().SetBoltWireCut(airlock, true);
EntityManager.System<DoorBoltSystem>().SetBoltWireCut(airlock, true);
if (!airlock.BoltsDown && IsPowered(wire.Owner))
EntityManager.System<AirlockSystem>().SetBoltsWithAudio(wire.Owner, airlock, true);
EntityManager.System<DoorBoltSystem>().SetBoltsWithAudio(wire.Owner, airlock, true);
return true;
}
public override bool Mend(EntityUid user, Wire wire, AirlockComponent door)
public override bool Mend(EntityUid user, Wire wire, DoorBoltComponent door)
{
EntityManager.System<SharedAirlockSystem>().SetBoltWireCut(door, true);
EntityManager.System<DoorBoltSystem>().SetBoltWireCut(door, true);
return true;
}
public override void Pulse(EntityUid user, Wire wire, AirlockComponent door)
public override void Pulse(EntityUid user, Wire wire, DoorBoltComponent door)
{
if (IsPowered(wire.Owner))
EntityManager.System<AirlockSystem>().SetBoltsWithAudio(wire.Owner, door, !door.BoltsDown);
EntityManager.System<DoorBoltSystem>().SetBoltsWithAudio(wire.Owner, door, !door.BoltsDown);
else if (!door.BoltsDown)
EntityManager.System<AirlockSystem>().SetBoltsWithAudio(wire.Owner, door, true);
EntityManager.System<DoorBoltSystem>().SetBoltsWithAudio(wire.Owner, door, true);
}
}