Split Door Bolt functionality out of AirlockDoor (#16354)
This commit is contained in:
@@ -27,7 +27,7 @@ namespace Content.Server.Doors.Systems;
|
||||
|
||||
public sealed class DoorSystem : SharedDoorSystem
|
||||
{
|
||||
[Dependency] private readonly AirlockSystem _airlock = default!;
|
||||
[Dependency] private readonly DoorBoltSystem _bolts = default!;
|
||||
[Dependency] private readonly AirtightSystem _airtightSystem = default!;
|
||||
[Dependency] private readonly SharedToolSystem _toolSystem = default!;
|
||||
|
||||
@@ -231,7 +231,7 @@ public sealed class DoorSystem : SharedDoorSystem
|
||||
{
|
||||
if(TryComp<AirlockComponent>(uid, out var airlockComponent))
|
||||
{
|
||||
if (airlockComponent.BoltsDown || !this.IsPowered(uid, EntityManager))
|
||||
if (_bolts.IsBolted(uid) || !this.IsPowered(uid, EntityManager))
|
||||
return;
|
||||
|
||||
if (door.State == DoorState.Closed)
|
||||
@@ -255,8 +255,8 @@ public sealed class DoorSystem : SharedDoorSystem
|
||||
if (door.OpenSound != null)
|
||||
PlaySound(uid, door.OpenSound, AudioParams.Default.WithVolume(-5), user, predicted);
|
||||
|
||||
if(lastState == DoorState.Emagging && TryComp<AirlockComponent>(uid, out var airlockComponent))
|
||||
_airlock.SetBoltsWithAudio(uid, airlockComponent, !airlockComponent.BoltsDown);
|
||||
if(lastState == DoorState.Emagging && TryComp<DoorBoltComponent>(uid, out var doorBoltComponent))
|
||||
_bolts.SetBoltsWithAudio(uid, doorBoltComponent, !doorBoltComponent.BoltsDown);
|
||||
}
|
||||
|
||||
protected override void CheckDoorBump(DoorComponent component, PhysicsComponent body)
|
||||
|
||||
Reference in New Issue
Block a user