improve BiomeDunGen (#33113)
* improve BiomeDunGen * forgot lol * Update DungeonJob.PostGenBiome.cs * Update DungeonJob.PostGenBiome.cs
This commit is contained in:
@@ -1,5 +1,6 @@
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Content.Server.Parallax;
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using Content.Server.Parallax;
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using Content.Shared.Maps;
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using Content.Shared.Parallax.Biomes;
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using Content.Shared.Parallax.Biomes;
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using Content.Shared.Procedural;
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using Content.Shared.Procedural;
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using Content.Shared.Procedural.PostGeneration;
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using Content.Shared.Procedural.PostGeneration;
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@@ -15,27 +16,35 @@ public sealed partial class DungeonJob
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/// </summary>
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/// </summary>
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private async Task PostGen(BiomeDunGen dunGen, DungeonData data, Dungeon dungeon, HashSet<Vector2i> reservedTiles, Random random)
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private async Task PostGen(BiomeDunGen dunGen, DungeonData data, Dungeon dungeon, HashSet<Vector2i> reservedTiles, Random random)
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{
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{
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if (_entManager.TryGetComponent(_gridUid, out BiomeComponent? biomeComp))
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if (!_prototype.TryIndex(dunGen.BiomeTemplate, out var indexedBiome))
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return;
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return;
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biomeComp = _entManager.AddComponent<BiomeComponent>(_gridUid);
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var biomeSystem = _entManager.System<BiomeSystem>();
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var biomeSystem = _entManager.System<BiomeSystem>();
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biomeSystem.SetTemplate(_gridUid, biomeComp, _prototype.Index(dunGen.BiomeTemplate));
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var seed = random.Next();
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var seed = random.Next();
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var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
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var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
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foreach (var node in dungeon.RoomTiles)
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var tiles = _maps.GetAllTilesEnumerator(_gridUid, _grid);
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while (tiles.MoveNext(out var tileRef))
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{
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{
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var node = tileRef.Value.GridIndices;
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if (reservedTiles.Contains(node))
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if (reservedTiles.Contains(node))
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continue;
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continue;
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if (dunGen.TileMask is not null)
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{
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if (!dunGen.TileMask.Contains(((ContentTileDefinition) _tileDefManager[tileRef.Value.Tile.TypeId]).ID))
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continue;
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}
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// Need to set per-tile to override data.
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// Need to set per-tile to override data.
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if (biomeSystem.TryGetTile(node, biomeComp.Layers, seed, _grid, out var tile))
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if (biomeSystem.TryGetTile(node, indexedBiome.Layers, seed, _grid, out var tile))
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{
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{
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_maps.SetTile(_gridUid, _grid, node, tile.Value);
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_maps.SetTile(_gridUid, _grid, node, tile.Value);
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}
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}
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if (biomeSystem.TryGetDecals(node, biomeComp.Layers, seed, _grid, out var decals))
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if (biomeSystem.TryGetDecals(node, indexedBiome.Layers, seed, _grid, out var decals))
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{
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{
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foreach (var decal in decals)
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foreach (var decal in decals)
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{
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{
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@@ -43,7 +52,7 @@ public sealed partial class DungeonJob
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}
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}
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}
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}
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if (biomeSystem.TryGetEntity(node, biomeComp, _grid, out var entityProto))
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if (tile is not null && biomeSystem.TryGetEntity(node, indexedBiome.Layers, tile.Value, seed, _grid, out var entityProto))
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{
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{
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var ent = _entManager.SpawnEntity(entityProto, new EntityCoordinates(_gridUid, node + _grid.TileSizeHalfVector));
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var ent = _entManager.SpawnEntity(entityProto, new EntityCoordinates(_gridUid, node + _grid.TileSizeHalfVector));
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var xform = xformQuery.Get(ent);
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var xform = xformQuery.Get(ent);
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@@ -61,7 +70,5 @@ public sealed partial class DungeonJob
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if (!ValidateResume())
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if (!ValidateResume())
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return;
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return;
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}
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}
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biomeComp.Enabled = false;
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}
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}
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}
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}
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@@ -183,7 +183,7 @@ public abstract class SharedBiomeSystem : EntitySystem
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}
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}
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private bool TryGetEntity(Vector2i indices, List<IBiomeLayer> layers, Tile tileRef, int seed, MapGridComponent grid,
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public bool TryGetEntity(Vector2i indices, List<IBiomeLayer> layers, Tile tileRef, int seed, MapGridComponent grid,
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[NotNullWhen(true)] out string? entity)
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[NotNullWhen(true)] out string? entity)
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{
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{
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var tileId = TileDefManager[tileRef.TypeId].ID;
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var tileId = TileDefManager[tileRef.TypeId].ID;
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@@ -1,3 +1,4 @@
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using Content.Shared.Maps;
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using Content.Shared.Parallax.Biomes;
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using Content.Shared.Parallax.Biomes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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@@ -11,4 +12,10 @@ public sealed partial class BiomeDunGen : IDunGenLayer
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{
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{
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[DataField(required: true)]
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[DataField(required: true)]
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public ProtoId<BiomeTemplatePrototype> BiomeTemplate;
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public ProtoId<BiomeTemplatePrototype> BiomeTemplate;
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/// <summary>
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/// creates a biome only on the specified tiles
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/// </summary>
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[DataField]
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public HashSet<ProtoId<ContentTileDefinition>>? TileMask;
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}
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}
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