improve BiomeDunGen (#33113)

* improve BiomeDunGen

* forgot lol

* Update DungeonJob.PostGenBiome.cs

* Update DungeonJob.PostGenBiome.cs
This commit is contained in:
Ed
2024-11-12 08:19:54 +03:00
committed by GitHub
parent 37958378cb
commit a1966d8671
3 changed files with 24 additions and 10 deletions

View File

@@ -1,5 +1,6 @@
using System.Threading.Tasks;
using Content.Server.Parallax;
using Content.Shared.Maps;
using Content.Shared.Parallax.Biomes;
using Content.Shared.Procedural;
using Content.Shared.Procedural.PostGeneration;
@@ -15,27 +16,35 @@ public sealed partial class DungeonJob
/// </summary>
private async Task PostGen(BiomeDunGen dunGen, DungeonData data, Dungeon dungeon, HashSet<Vector2i> reservedTiles, Random random)
{
if (_entManager.TryGetComponent(_gridUid, out BiomeComponent? biomeComp))
if (!_prototype.TryIndex(dunGen.BiomeTemplate, out var indexedBiome))
return;
biomeComp = _entManager.AddComponent<BiomeComponent>(_gridUid);
var biomeSystem = _entManager.System<BiomeSystem>();
biomeSystem.SetTemplate(_gridUid, biomeComp, _prototype.Index(dunGen.BiomeTemplate));
var seed = random.Next();
var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
foreach (var node in dungeon.RoomTiles)
var tiles = _maps.GetAllTilesEnumerator(_gridUid, _grid);
while (tiles.MoveNext(out var tileRef))
{
var node = tileRef.Value.GridIndices;
if (reservedTiles.Contains(node))
continue;
if (dunGen.TileMask is not null)
{
if (!dunGen.TileMask.Contains(((ContentTileDefinition) _tileDefManager[tileRef.Value.Tile.TypeId]).ID))
continue;
}
// Need to set per-tile to override data.
if (biomeSystem.TryGetTile(node, biomeComp.Layers, seed, _grid, out var tile))
if (biomeSystem.TryGetTile(node, indexedBiome.Layers, seed, _grid, out var tile))
{
_maps.SetTile(_gridUid, _grid, node, tile.Value);
}
if (biomeSystem.TryGetDecals(node, biomeComp.Layers, seed, _grid, out var decals))
if (biomeSystem.TryGetDecals(node, indexedBiome.Layers, seed, _grid, out var decals))
{
foreach (var decal in decals)
{
@@ -43,7 +52,7 @@ public sealed partial class DungeonJob
}
}
if (biomeSystem.TryGetEntity(node, biomeComp, _grid, out var entityProto))
if (tile is not null && biomeSystem.TryGetEntity(node, indexedBiome.Layers, tile.Value, seed, _grid, out var entityProto))
{
var ent = _entManager.SpawnEntity(entityProto, new EntityCoordinates(_gridUid, node + _grid.TileSizeHalfVector));
var xform = xformQuery.Get(ent);
@@ -61,7 +70,5 @@ public sealed partial class DungeonJob
if (!ValidateResume())
return;
}
biomeComp.Enabled = false;
}
}