@@ -103,7 +103,7 @@ namespace Pow3r
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GLFW.WindowHint(WindowHintBool.SrgbCapable, true);
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GLFW.WindowHint(WindowHintBool.SrgbCapable, true);
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var windowSettings = new NativeWindowSettings
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var windowSettings = new NativeWindowSettings
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{
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{
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Size = (1280, 720),
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ClientSize = (1280, 720),
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WindowState = WindowState.Maximized,
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WindowState = WindowState.Maximized,
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StartVisible = false,
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StartVisible = false,
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@@ -199,9 +199,9 @@ namespace Pow3r
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_cursors[(int) ImGuiMouseCursor.Arrow] = GLFW.CreateStandardCursor(CursorShape.Arrow);
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_cursors[(int) ImGuiMouseCursor.Arrow] = GLFW.CreateStandardCursor(CursorShape.Arrow);
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_cursors[(int) ImGuiMouseCursor.TextInput] = GLFW.CreateStandardCursor(CursorShape.IBeam);
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_cursors[(int) ImGuiMouseCursor.TextInput] = GLFW.CreateStandardCursor(CursorShape.IBeam);
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_cursors[(int) ImGuiMouseCursor.ResizeNS] = GLFW.CreateStandardCursor(CursorShape.VResize);
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_cursors[(int) ImGuiMouseCursor.ResizeNS] = GLFW.CreateStandardCursor(CursorShape.ResizeNS);
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_cursors[(int) ImGuiMouseCursor.ResizeEW] = GLFW.CreateStandardCursor(CursorShape.HResize);
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_cursors[(int) ImGuiMouseCursor.ResizeEW] = GLFW.CreateStandardCursor(CursorShape.ResizeEW);
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_cursors[(int) ImGuiMouseCursor.Hand] = GLFW.CreateStandardCursor(CursorShape.Hand);
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_cursors[(int) ImGuiMouseCursor.Hand] = GLFW.CreateStandardCursor(CursorShape.PointingHand);
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_cursors[(int) ImGuiMouseCursor.ResizeAll] = GLFW.CreateStandardCursor(CursorShape.Arrow);
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_cursors[(int) ImGuiMouseCursor.ResizeAll] = GLFW.CreateStandardCursor(CursorShape.Arrow);
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_cursors[(int) ImGuiMouseCursor.ResizeNESW] = GLFW.CreateStandardCursor(CursorShape.Arrow);
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_cursors[(int) ImGuiMouseCursor.ResizeNESW] = GLFW.CreateStandardCursor(CursorShape.Arrow);
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_cursors[(int) ImGuiMouseCursor.ResizeNWSE] = GLFW.CreateStandardCursor(CursorShape.Arrow);
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_cursors[(int) ImGuiMouseCursor.ResizeNWSE] = GLFW.CreateStandardCursor(CursorShape.Arrow);
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Reference in New Issue
Block a user