* Draft PR, do not merge * Lathe now uses animations. Timing is still wrong, code is very wet, repetitions and unused layers are there. * Removed (unneeded?) PowerDeviceVisualizer from the lathe Refactored & Renamed code and variables Renamed animation names * WIP protolathe animation * Working protolathe animation. I still don't like the solution though.
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@@ -6,6 +6,7 @@ namespace Content.Shared.GameObjects.Components.Power
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[Serializable, NetSerializable]
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public enum PowerDeviceVisuals
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{
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VisualState,
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Powered
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}
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}
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