#391 Done Lathe animations (#774)

* Draft PR, do not merge

* Lathe now uses animations. Timing is still wrong, code is very wet, repetitions and unused layers are there.

* Removed (unneeded?) PowerDeviceVisualizer from the lathe
Refactored & Renamed code and variables
Renamed animation names

* WIP protolathe animation

* Working protolathe animation.
I still don't like the solution though.
This commit is contained in:
Decappi
2020-03-15 17:55:20 +01:00
committed by GitHub
parent 020c74a9cb
commit a1357a1ff3
13 changed files with 325 additions and 47 deletions

View File

@@ -120,7 +120,6 @@ namespace Content.Client.GameObjects.Components.Doors
{
animPlayer.Play(OpenAnimation, AnimationKey);
}
break;
case DoorVisualState.Open:
sprite.LayerSetState(DoorVisualLayers.Base, "open");