* Draft PR, do not merge * Lathe now uses animations. Timing is still wrong, code is very wet, repetitions and unused layers are there. * Removed (unneeded?) PowerDeviceVisualizer from the lathe Refactored & Renamed code and variables Renamed animation names * WIP protolathe animation * Working protolathe animation. I still don't like the solution though.
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@@ -120,7 +120,6 @@ namespace Content.Client.GameObjects.Components.Doors
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{
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animPlayer.Play(OpenAnimation, AnimationKey);
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}
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break;
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case DoorVisualState.Open:
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sprite.LayerSetState(DoorVisualLayers.Base, "open");
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