Fix stripping window for more than 2 hands (#37577)

This commit is contained in:
slarticodefast
2025-06-08 00:23:46 +02:00
committed by GitHub
parent 9cb1a669d6
commit a1173e3c27
2 changed files with 30 additions and 4 deletions

View File

@@ -50,6 +50,18 @@ namespace Content.Client.Inventory
[ViewVariables] [ViewVariables]
private readonly EntityUid _virtualHiddenEntity; private readonly EntityUid _virtualHiddenEntity;
/// <summary>
/// The current amount of added hand buttons.
/// </summary>
[ViewVariables]
private int _handCount;
/// <summary>
/// The current shape of the inventory, needed to calculate the window size.
/// </summary>
[ViewVariables]
private Vector2i _inventoryDimensions;
public StrippableBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey) public StrippableBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{ {
_examine = EntMan.System<ExamineSystem>(); _examine = EntMan.System<ExamineSystem>();
@@ -93,6 +105,8 @@ namespace Content.Client.Inventory
return; return;
_strippingMenu.ClearButtons(); _strippingMenu.ClearButtons();
_handCount = 0;
_inventoryDimensions = Vector2i.Zero;
if (EntMan.TryGetComponent<InventoryComponent>(Owner, out var inv)) if (EntMan.TryGetComponent<InventoryComponent>(Owner, out var inv))
{ {
@@ -152,9 +166,15 @@ namespace Content.Client.Inventory
// TODO allow windows to resize based on content's desired size // TODO allow windows to resize based on content's desired size
// for now: shit-code // for now: shit-code
// this breaks for drones (too many hands, lots of empty vertical space), and looks shit for monkeys and the like. // calculate the window size manually
// but the window is realizable, so eh. // +20 horizontally and vertically from the ContentsContainer margin
_strippingMenu.SetSize = new Vector2(220, snare?.IsEnsnared == true ? 550 : 530); // +16 vertically from the BoxContainer margin
// +27 vertically from the window header
var horizontalMenuSize = Math.Max(200, Math.Max(_handCount, _inventoryDimensions.X + 1) * (SlotControl.DefaultButtonSize + ButtonSeparation) + 20);
var verticalMenuSize = Math.Max(200, (_inventoryDimensions.Y + (_handCount > 0 ? 2 : 1)) * (SlotControl.DefaultButtonSize + ButtonSeparation) + 53);
if (snare?.IsEnsnared == true)
verticalMenuSize += 20;
_strippingMenu.SetSize = new Vector2(horizontalMenuSize, verticalMenuSize);
} }
private void AddHandButton(Hand hand) private void AddHandButton(Hand hand)
@@ -172,6 +192,8 @@ namespace Content.Client.Inventory
UpdateEntityIcon(button, hand.HeldEntity); UpdateEntityIcon(button, hand.HeldEntity);
_strippingMenu!.HandsContainer.AddChild(button); _strippingMenu!.HandsContainer.AddChild(button);
LayoutContainer.SetPosition(button, new Vector2i(_handCount, 0) * (SlotControl.DefaultButtonSize + ButtonSeparation));
_handCount++;
} }
private void SlotPressed(GUIBoundKeyEventArgs ev, SlotControl slot) private void SlotPressed(GUIBoundKeyEventArgs ev, SlotControl slot)
@@ -220,6 +242,10 @@ namespace Content.Client.Inventory
UpdateEntityIcon(button, entity); UpdateEntityIcon(button, entity);
LayoutContainer.SetPosition(button, slotDef.StrippingWindowPos * (SlotControl.DefaultButtonSize + ButtonSeparation)); LayoutContainer.SetPosition(button, slotDef.StrippingWindowPos * (SlotControl.DefaultButtonSize + ButtonSeparation));
if (slotDef.StrippingWindowPos.X > _inventoryDimensions.X)
_inventoryDimensions = new Vector2i(slotDef.StrippingWindowPos.X, _inventoryDimensions.Y);
if (slotDef.StrippingWindowPos.Y > _inventoryDimensions.Y)
_inventoryDimensions = new Vector2i(_inventoryDimensions.X, slotDef.StrippingWindowPos.Y);
} }
private void UpdateEntityIcon(SlotControl button, EntityUid? entity) private void UpdateEntityIcon(SlotControl button, EntityUid? entity)

View File

@@ -8,7 +8,7 @@ namespace Content.Client.Strip
public sealed class StrippingMenu : DefaultWindow public sealed class StrippingMenu : DefaultWindow
{ {
public LayoutContainer InventoryContainer = new(); public LayoutContainer InventoryContainer = new();
public BoxContainer HandsContainer = new() { Orientation = LayoutOrientation.Horizontal }; public LayoutContainer HandsContainer = new();
public BoxContainer SnareContainer = new(); public BoxContainer SnareContainer = new();
public bool Dirty = true; public bool Dirty = true;