Slow on damage fix (#9044)
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@@ -1,4 +1,4 @@
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using Content.Shared.Damage.Components;
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using Content.Shared.Damage.Components;
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using Content.Shared.FixedPoint;
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using Content.Shared.Movement.EntitySystems;
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@@ -29,7 +29,7 @@ namespace Content.Shared.Damage
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var total = damage.TotalDamage;
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foreach (var thres in component.SpeedModifierThresholds)
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{
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if (FixedPoint2.Dist(thres.Key, total) < FixedPoint2.Dist(closest, total))
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if (total >= thres.Key && thres.Key > closest)
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closest = thres.Key;
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}
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