Fix griddrag and tethergun (#10510)
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@@ -5,7 +5,16 @@ namespace Content.Shared.Weapons.Ranged.Systems;
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public abstract class SharedTetherGunSystem : EntitySystem
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{
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protected const string CommandName = "tethergun";
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public const string CommandName = "tethergun";
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}
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/// <summary>
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/// Sent from server to client if tether gun is toggled on.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class TetherGunToggleMessage : EntityEventArgs
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{
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public bool Enabled;
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}
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[Serializable, NetSerializable]
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