Set outside prediction flags on system/inputs to work without prediction.
This needs to be gone through more thoroughly but it works somewhat.
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@@ -11,6 +11,12 @@ namespace Content.Shared.Actions
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private const float CooldownCheckIntervalSeconds = 10;
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private float _timeSinceCooldownCheck;
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public override void Initialize()
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{
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base.Initialize();
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UpdatesOutsidePrediction = true;
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}
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public override void Update(float frameTime)
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{
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