Set outside prediction flags on system/inputs to work without prediction.

This needs to be gone through more thoroughly but it works somewhat.
This commit is contained in:
Pieter-Jan Briers
2021-12-30 03:12:04 +01:00
parent 213d0f5e33
commit a0af197259
19 changed files with 53 additions and 6 deletions

View File

@@ -13,6 +13,13 @@ namespace Content.Client.Light
{
[Dependency] private IGameTiming _gameTiming = default!;
public override void Initialize()
{
base.Initialize();
UpdatesOutsidePrediction = true;
}
public override void Update(float frameTime)
{
base.Update(frameTime);