Set outside prediction flags on system/inputs to work without prediction.
This needs to be gone through more thoroughly but it works somewhat.
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@@ -13,6 +13,13 @@ namespace Content.Client.Light
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{
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[Dependency] private IGameTiming _gameTiming = default!;
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public override void Initialize()
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{
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base.Initialize();
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UpdatesOutsidePrediction = true;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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