Set outside prediction flags on system/inputs to work without prediction.

This needs to be gone through more thoroughly but it works somewhat.
This commit is contained in:
Pieter-Jan Briers
2021-12-30 03:12:04 +01:00
parent 213d0f5e33
commit a0af197259
19 changed files with 53 additions and 6 deletions

View File

@@ -77,6 +77,8 @@ namespace Content.Client.DragDrop
public override void Initialize()
{
UpdatesOutsidePrediction = true;
_dragDropHelper = new DragDropHelper<EntityUid>(OnBeginDrag, OnContinueDrag, OnEndDrag);
_dropTargetInRangeShader = _prototypeManager.Index<ShaderPrototype>(ShaderDropTargetInRange).Instance();