Set outside prediction flags on system/inputs to work without prediction.
This needs to be gone through more thoroughly but it works somewhat.
This commit is contained in:
@@ -77,6 +77,8 @@ namespace Content.Client.DragDrop
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
UpdatesOutsidePrediction = true;
|
||||
|
||||
_dragDropHelper = new DragDropHelper<EntityUid>(OnBeginDrag, OnContinueDrag, OnEndDrag);
|
||||
|
||||
_dropTargetInRangeShader = _prototypeManager.Index<ShaderPrototype>(ShaderDropTargetInRange).Instance();
|
||||
|
||||
Reference in New Issue
Block a user