Prevents suicide if someone is already dead (#7677)
* Prevents suicide if someone is already dead * Adds the Localization text for trying to suicide when dead
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@@ -21,6 +21,7 @@ using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Content.Shared.MobState.Components;
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namespace Content.Server.Chat.Commands
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{
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@@ -83,6 +84,13 @@ namespace Content.Server.Chat.Commands
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return;
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}
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//Checks to see if the player is dead.
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if(_entities.TryGetComponent<MobStateComponent>(owner, out var mobState) && mobState.IsDead())
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{
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shell.WriteLine(Loc.GetString("suicide-command-already-dead"));
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return;
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}
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//Checks to see if the CannotSuicide tag exits, ghosts instead.
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if(EntitySystem.Get<TagSystem>().HasTag(owner, "CannotSuicide"))
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{
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@@ -4,4 +4,5 @@ suicide-command-help-text = The suicide command gives you a quick way out of a r
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If that fails, it will attempt to use an object in the environment.
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Finally, if neither of the above worked, you will die by biting your tongue.
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suicide-command-default-text-others = {$name} is attempting to bite their own tongue!
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suicide-command-default-text-self = You attempt to bite your own tongue!
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suicide-command-default-text-self = You attempt to bite your own tongue!
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suicide-command-already-dead = You can't suicide. You're dead.
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