Deadchat
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@@ -1,4 +1,5 @@
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using Content.Server.Interfaces.Chat;
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using Content.Server.Observer;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Enums;
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@@ -24,7 +25,10 @@ namespace Content.Server.Chat
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var message = string.Join(" ", args);
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chat.EntitySay(player.AttachedEntity, message);
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if (player.AttachedEntity.HasComponent<GhostComponent>())
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chat.SendDeadChat(player, message);
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else
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chat.EntitySay(player.AttachedEntity, message);
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}
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}
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