Fix remote solution injection (#23429)
Checks if its own fixture is hard so the fly-by fixture can't also proc it.
This commit is contained in:
@@ -1,29 +1,27 @@
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using Content.Shared.FixedPoint;
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using Content.Shared.FixedPoint;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory;
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namespace Content.Server.Chemistry.Components
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namespace Content.Server.Chemistry.Components;
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/// <summary>
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/// On colliding with an entity that has a bloodstream will dump its solution onto them.
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/// </summary>
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[RegisterComponent]
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public sealed partial class SolutionInjectOnCollideComponent : Component
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{
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{
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("transferAmount")]
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public FixedPoint2 TransferAmount = FixedPoint2.New(1);
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[ViewVariables(VVAccess.ReadWrite)]
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public float TransferEfficiency { get => _transferEfficiency; set => _transferEfficiency = Math.Clamp(value, 0, 1); }
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[DataField("transferEfficiency")]
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private float _transferEfficiency = 1f;
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/// <summary>
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/// <summary>
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/// On colliding with an entity that has a bloodstream will dump its solution onto them.
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/// If anything covers any of these slots then the injection fails.
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/// </summary>
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/// </summary>
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[RegisterComponent]
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[DataField("blockSlots"), ViewVariables(VVAccess.ReadWrite)]
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internal sealed partial class SolutionInjectOnCollideComponent : Component
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public SlotFlags BlockSlots = SlotFlags.MASK;
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{
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("transferAmount")]
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public FixedPoint2 TransferAmount { get; set; } = FixedPoint2.New(1);
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[ViewVariables(VVAccess.ReadWrite)]
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public float TransferEfficiency { get => _transferEfficiency; set => _transferEfficiency = Math.Clamp(value, 0, 1); }
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[DataField("transferEfficiency")]
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private float _transferEfficiency = 1f;
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/// <summary>
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/// If anything covers any of these slots then the injection fails.
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/// </summary>
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[DataField("blockSlots"), ViewVariables(VVAccess.ReadWrite)]
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public SlotFlags BlockSlots = SlotFlags.MASK;
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}
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}
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}
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@@ -6,48 +6,47 @@ using Content.Shared.Inventory;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Physics.Events;
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namespace Content.Server.Chemistry.EntitySystems
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namespace Content.Server.Chemistry.EntitySystems;
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public sealed class SolutionInjectOnCollideSystem : EntitySystem
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{
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{
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[UsedImplicitly]
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[Dependency] private readonly SolutionContainerSystem _solutionContainersSystem = default!;
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internal sealed class SolutionInjectOnCollideSystem : EntitySystem
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[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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public override void Initialize()
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{
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{
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[Dependency] private readonly SolutionContainerSystem _solutionContainersSystem = default!;
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base.Initialize();
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[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
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SubscribeLocalEvent<SolutionInjectOnCollideComponent, StartCollideEvent>(HandleInjection);
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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}
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public override void Initialize()
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private void HandleInjection(Entity<SolutionInjectOnCollideComponent> ent, ref StartCollideEvent args)
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{
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var component = ent.Comp;
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var target = args.OtherEntity;
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if (!args.OtherBody.Hard ||
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!args.OurBody.Hard ||
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!EntityManager.TryGetComponent<BloodstreamComponent>(target, out var bloodstream) ||
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!_solutionContainersSystem.TryGetInjectableSolution(ent.Owner, out var solution, out _))
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{
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{
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base.Initialize();
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return;
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SubscribeLocalEvent<SolutionInjectOnCollideComponent, StartCollideEvent>(HandleInjection);
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}
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}
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private void HandleInjection(Entity<SolutionInjectOnCollideComponent> ent, ref StartCollideEvent args)
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if (component.BlockSlots != 0x0)
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{
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{
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var component = ent.Comp;
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var containerEnumerator = _inventorySystem.GetSlotEnumerator(target, component.BlockSlots);
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var target = args.OtherEntity;
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if (!args.OtherBody.Hard ||
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// TODO add a helper method for this?
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!EntityManager.TryGetComponent<BloodstreamComponent>(target, out var bloodstream) ||
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if (containerEnumerator.MoveNext(out _))
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!_solutionContainersSystem.TryGetInjectableSolution(ent.Owner, out var solution, out _))
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{
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return;
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return;
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}
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if (component.BlockSlots != 0x0)
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{
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var containerEnumerator = _inventorySystem.GetSlotEnumerator(target, component.BlockSlots);
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// TODO add a helper method for this?
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if (containerEnumerator.MoveNext(out _))
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return;
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}
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var solRemoved = _solutionContainersSystem.SplitSolution(solution.Value, component.TransferAmount);
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var solRemovedVol = solRemoved.Volume;
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var solToInject = solRemoved.SplitSolution(solRemovedVol * component.TransferEfficiency);
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_bloodstreamSystem.TryAddToChemicals(target, solToInject, bloodstream);
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}
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}
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var solRemoved = _solutionContainersSystem.SplitSolution(solution.Value, component.TransferAmount);
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var solRemovedVol = solRemoved.Volume;
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var solToInject = solRemoved.SplitSolution(solRemovedVol * component.TransferEfficiency);
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_bloodstreamSystem.TryAddToChemicals(target, solToInject, bloodstream);
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}
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}
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}
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}
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