Make pulled and cuffed players unable to move (#3227)
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@@ -13,7 +13,7 @@ namespace Content.Client.GameObjects.Components.ActionBlocking
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public class CuffableComponent : SharedCuffableComponent
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{
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[ViewVariables]
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private string _currentRSI = default!;
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private string? _currentRSI;
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[ViewVariables] [ComponentDependency] private readonly SpriteComponent? _spriteComponent = null;
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@@ -36,7 +36,11 @@ namespace Content.Client.GameObjects.Components.ActionBlocking
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if (_currentRSI != cuffState.RSI) // we don't want to keep loading the same RSI
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{
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_currentRSI = cuffState.RSI;
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_spriteComponent.LayerSetState(HumanoidVisualLayers.Handcuffs, new RSI.StateId(cuffState.IconState), new ResourcePath(cuffState.RSI));
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if (_currentRSI != null)
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{
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_spriteComponent.LayerSetState(HumanoidVisualLayers.Handcuffs, new RSI.StateId(cuffState.IconState), new ResourcePath(_currentRSI));
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}
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}
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else
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{
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