Wires are now actually hidden by floor tiles. (#181)
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3b0ec7f695
commit
9f3f09871e
@@ -0,0 +1,80 @@
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using Content.Client.GameObjects.Components;
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using Content.Shared.Maps;
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using SS14.Client.Interfaces.GameObjects.Components;
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using SS14.Shared.GameObjects.Components.Transform;
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using SS14.Shared.GameObjects.Systems;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.Map;
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using SS14.Shared.IoC;
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using SS14.Shared.Map;
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namespace Content.Client.GameObjects.EntitySystems
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{
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/// <summary>
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/// Entity system backing <see cref="SubFloorHideComponent"/>.
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/// </summary>
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internal sealed class SubFloorHideSystem : EntitySystem
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{
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#pragma warning disable 649
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
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#pragma warning restore 649
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public override void Initialize()
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{
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base.Initialize();
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IoCManager.InjectDependencies(this);
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_mapManager.GridChanged += MapManagerOnGridChanged;
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_mapManager.TileChanged += MapManagerOnTileChanged;
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SubscribeEvent<SubFloorHideDirtyEvent>(HandleDirtyEvent);
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}
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private void HandleDirtyEvent(object sender, SubFloorHideDirtyEvent ev)
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{
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if (!(sender is IEntity senderEnt))
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{
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return;
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}
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var sprite = senderEnt.GetComponent<ISpriteComponent>();
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var grid = _mapManager.GetGrid(senderEnt.Transform.GridID);
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var position = senderEnt.Transform.GridPosition;
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var tileRef = grid.GetTile(position);
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var tileDef = (ContentTileDefinition) _tileDefinitionManager[tileRef.Tile.TileId];
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sprite.Visible = tileDef.IsSubFloor;
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}
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private void MapManagerOnTileChanged(object sender, TileChangedEventArgs e)
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{
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UpdateTile(_mapManager.GetGrid(e.NewTile.GridIndex), e.NewTile.GridTile);
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}
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private void MapManagerOnGridChanged(object sender, GridChangedEventArgs e)
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{
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foreach (var modified in e.Modified)
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{
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UpdateTile(e.Grid, modified.position);
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}
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}
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private void UpdateTile(IMapGrid grid, MapIndices position)
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{
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var tile = grid.GetTile(position);
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var tileDef = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TileId];
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foreach (var snapGridComponent in grid.GetSnapGridCell(position, SnapGridOffset.Center))
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{
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var entity = snapGridComponent.Owner;
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if (!entity.HasComponent<SubFloorHideComponent>() ||
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!entity.TryGetComponent(out ISpriteComponent spriteComponent))
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{
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continue;
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}
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spriteComponent.Visible = tileDef.IsSubFloor;
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}
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}
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}
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}
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