Wires are now actually hidden by floor tiles. (#181)

This commit is contained in:
Pieter-Jan Briers
2019-04-04 15:09:06 +02:00
committed by GitHub
parent 3b0ec7f695
commit 9f3f09871e
10 changed files with 192 additions and 3 deletions

View File

@@ -25,6 +25,7 @@ using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using SS14.Shared.Prototypes;
using System;
using Content.Client.GameObjects.Components;
using Content.Client.GameObjects.Components.Mobs;
using Content.Client.GameObjects.Components.Sound;
using Content.Client.UserInterface;
@@ -107,6 +108,8 @@ namespace Content.Client
factory.Register<CameraRecoilComponent>();
factory.RegisterReference<CameraRecoilComponent, SharedCameraRecoilComponent>();
factory.Register<SubFloorHideComponent>();
IoCManager.Register<IClientNotifyManager, ClientNotifyManager>();
IoCManager.Register<ISharedNotifyManager, ClientNotifyManager>();
IoCManager.Register<IClientGameTicker, ClientGameTicker>();