Wires are now actually hidden by floor tiles. (#181)
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@@ -25,6 +25,7 @@ using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.IoC;
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using SS14.Shared.Prototypes;
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using System;
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using Content.Client.GameObjects.Components;
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using Content.Client.GameObjects.Components.Mobs;
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using Content.Client.GameObjects.Components.Sound;
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using Content.Client.UserInterface;
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@@ -107,6 +108,8 @@ namespace Content.Client
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factory.Register<CameraRecoilComponent>();
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factory.RegisterReference<CameraRecoilComponent, SharedCameraRecoilComponent>();
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factory.Register<SubFloorHideComponent>();
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IoCManager.Register<IClientNotifyManager, ClientNotifyManager>();
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IoCManager.Register<ISharedNotifyManager, ClientNotifyManager>();
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IoCManager.Register<IClientGameTicker, ClientGameTicker>();
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