PORT: Allows Markings to Set Custom Layers for Specific Sprites (#2516)
* multilayer markings * vestigial reptilian tail sprites added * i fix :) --------- Co-authored-by: mq <113324899+mqole@users.noreply.github.com>
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@@ -67,6 +67,9 @@ namespace Content.Shared.Humanoid
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case HumanoidVisualLayers.Chest:
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yield return HumanoidVisualLayers.Chest;
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yield return HumanoidVisualLayers.Tail;
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yield return HumanoidVisualLayers.TailBehind;
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yield return HumanoidVisualLayers.TailBehindBackpack;
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yield return HumanoidVisualLayers.TailOversuit;
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break;
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default:
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yield break;
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