PORT: Allows Markings to Set Custom Layers for Specific Sprites (#2516)

* multilayer markings

* vestigial reptilian tail sprites added

* i fix :)

---------

Co-authored-by: mq <113324899+mqole@users.noreply.github.com>
This commit is contained in:
hivehum
2025-05-25 20:57:56 -04:00
committed by hereelabs
parent b2ffe70f8f
commit 9f39c112ad
20 changed files with 377 additions and 48 deletions

View File

@@ -67,6 +67,9 @@ namespace Content.Shared.Humanoid
case HumanoidVisualLayers.Chest:
yield return HumanoidVisualLayers.Chest;
yield return HumanoidVisualLayers.Tail;
yield return HumanoidVisualLayers.TailBehind;
yield return HumanoidVisualLayers.TailBehindBackpack;
yield return HumanoidVisualLayers.TailOversuit;
break;
default:
yield break;