PORT: Allows Markings to Set Custom Layers for Specific Sprites (#2516)

* multilayer markings

* vestigial reptilian tail sprites added

* i fix :)

---------

Co-authored-by: mq <113324899+mqole@users.noreply.github.com>
This commit is contained in:
hivehum
2025-05-25 20:57:56 -04:00
committed by hereelabs
parent b2ffe70f8f
commit 9f39c112ad
20 changed files with 377 additions and 48 deletions

View File

@@ -28,7 +28,11 @@ public sealed class PrototypeSaveTest
{
// The only prototypes that should get ignored are those that REQUIRE setup to get a sprite. At that point it is
// the responsibility of the spawner to ensure that a valid sprite is set.
"VirtualItem"
"VirtualItem",
"MobGoblin", // imp edits - these four prototypes are species and do not receive their sprite data from ItemComponent, causing a false positive
"MobGoblinStowaway",
"MobGoblinKnight",
"MobGoblinCastaway",
};
[Test]