PORT: Allows Markings to Set Custom Layers for Specific Sprites (#2516)
* multilayer markings * vestigial reptilian tail sprites added * i fix :) --------- Co-authored-by: mq <113324899+mqole@users.noreply.github.com>
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@@ -28,7 +28,11 @@ public sealed class PrototypeSaveTest
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{
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// The only prototypes that should get ignored are those that REQUIRE setup to get a sprite. At that point it is
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// the responsibility of the spawner to ensure that a valid sprite is set.
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"VirtualItem"
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"VirtualItem",
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"MobGoblin", // imp edits - these four prototypes are species and do not receive their sprite data from ItemComponent, causing a false positive
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"MobGoblinStowaway",
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"MobGoblinKnight",
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"MobGoblinCastaway",
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};
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[Test]
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