Fix preferences sent to client not being sanitized (#27789)
Fucking whoops In #27742 I made it so sanitization of character profiles was moved to be *after* database load. Except that means I moved it to be after the copy of all character profiles got sent to the client. Move the sending to *also* be in that second load stage, and rename it. Fixes the issue.
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@@ -12,7 +12,7 @@ namespace Content.Server.Preferences.Managers
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void Init();
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Task LoadData(ICommonSession session, CancellationToken cancel);
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void SanitizeData(ICommonSession session);
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void FinishLoad(ICommonSession session);
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void OnClientDisconnected(ICommonSession session);
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bool TryGetCachedPreferences(NetUserId userId, [NotNullWhen(true)] out PlayerPreferences? playerPreferences);
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