RND Rework [Death to Techweb] (#16370)
* Techweb rework * more ui work * finishing ui * Finish all the C# logic * the techs + lathes * remove old-tech * mirror-review
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@@ -1,46 +1,145 @@
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using Content.Shared.Research.Components;
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using System.Linq;
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using Content.Shared.Research.Components;
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using Content.Shared.Research.Prototypes;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Shared.Research.Systems;
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public abstract class SharedResearchSystem : EntitySystem
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{
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[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ResearchServerComponent, ComponentGetState>(OnServerGetState);
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SubscribeLocalEvent<ResearchServerComponent, ComponentHandleState>(OnServerHandleState);
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SubscribeLocalEvent<TechnologyDatabaseComponent, ComponentGetState>(OnTechnologyGetState);
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SubscribeLocalEvent<TechnologyDatabaseComponent, ComponentHandleState>(OnTechnologyHandleState);
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SubscribeLocalEvent<TechnologyDatabaseComponent, MapInitEvent>(OnMapInit);
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}
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private void OnServerGetState(EntityUid uid, ResearchServerComponent component, ref ComponentGetState args)
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private void OnMapInit(EntityUid uid, TechnologyDatabaseComponent component, MapInitEvent args)
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{
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args.State = new ResearchServerState(component.ServerName, component.Points, component.Id);
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UpdateTechnologyCards(uid, component);
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}
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private void OnServerHandleState(EntityUid uid, ResearchServerComponent component, ref ComponentHandleState args)
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public void UpdateTechnologyCards(EntityUid uid, TechnologyDatabaseComponent? component = null)
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{
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if (args.Current is not ResearchServerState state)
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if (!Resolve(uid, ref component))
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return;
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component.ServerName = state.ServerName;
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component.Points = state.Points;
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component.Id = state.Id;
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var availableTechnology = GetAvailableTechnologies(uid, component);
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_random.Shuffle(availableTechnology);
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component.CurrentTechnologyCards.Clear();
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foreach (var discipline in component.SupportedDisciplines)
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{
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var selected = availableTechnology.FirstOrDefault(p => p.Discipline == discipline);
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if (selected == null)
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continue;
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component.CurrentTechnologyCards.Add(selected.ID);
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}
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Dirty(component);
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}
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private void OnTechnologyHandleState(EntityUid uid, TechnologyDatabaseComponent component, ref ComponentHandleState args)
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public List<TechnologyPrototype> GetAvailableTechnologies(EntityUid uid, TechnologyDatabaseComponent? component = null)
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{
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if (args.Current is not TechnologyDatabaseState state)
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return;
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component.TechnologyIds = new (state.Technologies);
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component.RecipeIds = new(state.Recipes);
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if (!Resolve(uid, ref component, false))
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return new List<TechnologyPrototype>();
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var availableTechnologies = new List<TechnologyPrototype>();
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var disciplineTiers = GetDisciplineTiers(component);
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foreach (var tech in PrototypeManager.EnumeratePrototypes<TechnologyPrototype>())
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{
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if (IsTechnologyAvailable(component, tech, disciplineTiers))
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availableTechnologies.Add(tech);
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}
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return availableTechnologies;
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}
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private void OnTechnologyGetState(EntityUid uid, TechnologyDatabaseComponent component, ref ComponentGetState args)
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public bool IsTechnologyAvailable(TechnologyDatabaseComponent component, TechnologyPrototype tech, Dictionary<string, int>? disciplineTiers = null)
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{
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args.State = new TechnologyDatabaseState(component.TechnologyIds, component.RecipeIds);
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disciplineTiers ??= GetDisciplineTiers(component);
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if (tech.Hidden)
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return false;
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if (!component.SupportedDisciplines.Contains(tech.Discipline))
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return false;
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if (tech.Tier > disciplineTiers[tech.Discipline])
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return false;
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if (component.UnlockedTechnologies.Contains(tech.ID))
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return false;
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foreach (var prereq in tech.TechnologyPrerequisites)
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{
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if (!component.UnlockedTechnologies.Contains(prereq))
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return false;
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}
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return true;
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}
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public Dictionary<string, int> GetDisciplineTiers(TechnologyDatabaseComponent component)
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{
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var tiers = new Dictionary<string, int>();
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foreach (var discipline in component.SupportedDisciplines)
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{
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tiers.Add(discipline, GetHighestDisciplineTier(component, discipline));
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}
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return tiers;
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}
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public int GetHighestDisciplineTier(TechnologyDatabaseComponent component, string disciplineId)
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{
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return GetHighestDisciplineTier(component, PrototypeManager.Index<TechDisciplinePrototype>(disciplineId));
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}
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public int GetHighestDisciplineTier(TechnologyDatabaseComponent component, TechDisciplinePrototype techDiscipline)
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{
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var allTech = PrototypeManager.EnumeratePrototypes<TechnologyPrototype>()
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.Where(p => p.Discipline == techDiscipline.ID && !p.Hidden).ToList();
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var allUnlocked = new List<TechnologyPrototype>();
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foreach (var recipe in component.UnlockedTechnologies)
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{
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var proto = PrototypeManager.Index<TechnologyPrototype>(recipe);
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if (proto.Discipline != techDiscipline.ID)
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continue;
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allUnlocked.Add(proto);
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}
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var highestTier = techDiscipline.TierPrerequisites.Keys.Max();
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var tier = 2; //tier 1 is always given
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// todo this might break if you have hidden technologies. i'm not sure
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while (tier <= highestTier)
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{
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// we need to get the tech for the tier 1 below because that's
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// what the percentage in TierPrerequisites is referring to.
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var unlockedTierTech = allUnlocked.Where(p => p.Tier == tier - 1).ToList();
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var allTierTech = allTech.Where(p => p.Discipline == techDiscipline.ID && p.Tier == tier - 1).ToList();
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if (allTierTech.Count == 0)
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break;
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var percent = (float) unlockedTierTech.Count / allTierTech.Count;
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if (percent < techDiscipline.TierPrerequisites[tier])
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break;
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if (tier >= techDiscipline.LockoutTier &&
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component.MainDiscipline != null &&
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techDiscipline.ID != component.MainDiscipline)
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break;
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tier++;
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}
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return tier - 1;
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}
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/// <summary>
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@@ -58,26 +157,18 @@ public abstract class SharedResearchSystem : EntitySystem
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/// <returns>Whether it is unlocked or not</returns>
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public bool IsTechnologyUnlocked(EntityUid uid, string technologyId, TechnologyDatabaseComponent? component = null)
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{
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return Resolve(uid, ref component, false) && component.TechnologyIds.Contains(technologyId);
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return Resolve(uid, ref component, false) && component.UnlockedTechnologies.Contains(technologyId);
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}
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/// <summary>
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/// Returns whether or not all the prerequisite
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/// technologies for a technology are unlocked.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="prototype"></param>
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/// <param name="component"></param>
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/// <returns>Whether or not the prerequesites are present</returns>
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public bool ArePrerequesitesUnlocked(EntityUid uid, TechnologyPrototype prototype, TechnologyDatabaseComponent? component = null)
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public void TrySetMainDiscipline(TechnologyPrototype prototype, EntityUid uid, TechnologyDatabaseComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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foreach (var technologyId in prototype.RequiredTechnologies)
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{
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if (!IsTechnologyUnlocked(uid, technologyId, component))
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return false;
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}
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return true;
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return;
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var discipline = PrototypeManager.Index<TechDisciplinePrototype>(prototype.Discipline);
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if (prototype.Tier < discipline.LockoutTier)
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return;
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component.MainDiscipline = prototype.Discipline;
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Dirty(component);
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}
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}
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