RND Rework [Death to Techweb] (#16370)

* Techweb rework

* more ui work

* finishing ui

* Finish all the C# logic

* the techs + lathes

* remove old-tech

* mirror-review
This commit is contained in:
Nemanja
2023-05-15 16:17:30 -04:00
committed by GitHub
parent a71d9c8eff
commit 9efc727fe1
51 changed files with 1732 additions and 1401 deletions

View File

@@ -1,46 +1,145 @@
using Content.Shared.Research.Components;
using System.Linq;
using Content.Shared.Research.Components;
using Content.Shared.Research.Prototypes;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Shared.Research.Systems;
public abstract class SharedResearchSystem : EntitySystem
{
[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ResearchServerComponent, ComponentGetState>(OnServerGetState);
SubscribeLocalEvent<ResearchServerComponent, ComponentHandleState>(OnServerHandleState);
SubscribeLocalEvent<TechnologyDatabaseComponent, ComponentGetState>(OnTechnologyGetState);
SubscribeLocalEvent<TechnologyDatabaseComponent, ComponentHandleState>(OnTechnologyHandleState);
SubscribeLocalEvent<TechnologyDatabaseComponent, MapInitEvent>(OnMapInit);
}
private void OnServerGetState(EntityUid uid, ResearchServerComponent component, ref ComponentGetState args)
private void OnMapInit(EntityUid uid, TechnologyDatabaseComponent component, MapInitEvent args)
{
args.State = new ResearchServerState(component.ServerName, component.Points, component.Id);
UpdateTechnologyCards(uid, component);
}
private void OnServerHandleState(EntityUid uid, ResearchServerComponent component, ref ComponentHandleState args)
public void UpdateTechnologyCards(EntityUid uid, TechnologyDatabaseComponent? component = null)
{
if (args.Current is not ResearchServerState state)
if (!Resolve(uid, ref component))
return;
component.ServerName = state.ServerName;
component.Points = state.Points;
component.Id = state.Id;
var availableTechnology = GetAvailableTechnologies(uid, component);
_random.Shuffle(availableTechnology);
component.CurrentTechnologyCards.Clear();
foreach (var discipline in component.SupportedDisciplines)
{
var selected = availableTechnology.FirstOrDefault(p => p.Discipline == discipline);
if (selected == null)
continue;
component.CurrentTechnologyCards.Add(selected.ID);
}
Dirty(component);
}
private void OnTechnologyHandleState(EntityUid uid, TechnologyDatabaseComponent component, ref ComponentHandleState args)
public List<TechnologyPrototype> GetAvailableTechnologies(EntityUid uid, TechnologyDatabaseComponent? component = null)
{
if (args.Current is not TechnologyDatabaseState state)
return;
component.TechnologyIds = new (state.Technologies);
component.RecipeIds = new(state.Recipes);
if (!Resolve(uid, ref component, false))
return new List<TechnologyPrototype>();
var availableTechnologies = new List<TechnologyPrototype>();
var disciplineTiers = GetDisciplineTiers(component);
foreach (var tech in PrototypeManager.EnumeratePrototypes<TechnologyPrototype>())
{
if (IsTechnologyAvailable(component, tech, disciplineTiers))
availableTechnologies.Add(tech);
}
return availableTechnologies;
}
private void OnTechnologyGetState(EntityUid uid, TechnologyDatabaseComponent component, ref ComponentGetState args)
public bool IsTechnologyAvailable(TechnologyDatabaseComponent component, TechnologyPrototype tech, Dictionary<string, int>? disciplineTiers = null)
{
args.State = new TechnologyDatabaseState(component.TechnologyIds, component.RecipeIds);
disciplineTiers ??= GetDisciplineTiers(component);
if (tech.Hidden)
return false;
if (!component.SupportedDisciplines.Contains(tech.Discipline))
return false;
if (tech.Tier > disciplineTiers[tech.Discipline])
return false;
if (component.UnlockedTechnologies.Contains(tech.ID))
return false;
foreach (var prereq in tech.TechnologyPrerequisites)
{
if (!component.UnlockedTechnologies.Contains(prereq))
return false;
}
return true;
}
public Dictionary<string, int> GetDisciplineTiers(TechnologyDatabaseComponent component)
{
var tiers = new Dictionary<string, int>();
foreach (var discipline in component.SupportedDisciplines)
{
tiers.Add(discipline, GetHighestDisciplineTier(component, discipline));
}
return tiers;
}
public int GetHighestDisciplineTier(TechnologyDatabaseComponent component, string disciplineId)
{
return GetHighestDisciplineTier(component, PrototypeManager.Index<TechDisciplinePrototype>(disciplineId));
}
public int GetHighestDisciplineTier(TechnologyDatabaseComponent component, TechDisciplinePrototype techDiscipline)
{
var allTech = PrototypeManager.EnumeratePrototypes<TechnologyPrototype>()
.Where(p => p.Discipline == techDiscipline.ID && !p.Hidden).ToList();
var allUnlocked = new List<TechnologyPrototype>();
foreach (var recipe in component.UnlockedTechnologies)
{
var proto = PrototypeManager.Index<TechnologyPrototype>(recipe);
if (proto.Discipline != techDiscipline.ID)
continue;
allUnlocked.Add(proto);
}
var highestTier = techDiscipline.TierPrerequisites.Keys.Max();
var tier = 2; //tier 1 is always given
// todo this might break if you have hidden technologies. i'm not sure
while (tier <= highestTier)
{
// we need to get the tech for the tier 1 below because that's
// what the percentage in TierPrerequisites is referring to.
var unlockedTierTech = allUnlocked.Where(p => p.Tier == tier - 1).ToList();
var allTierTech = allTech.Where(p => p.Discipline == techDiscipline.ID && p.Tier == tier - 1).ToList();
if (allTierTech.Count == 0)
break;
var percent = (float) unlockedTierTech.Count / allTierTech.Count;
if (percent < techDiscipline.TierPrerequisites[tier])
break;
if (tier >= techDiscipline.LockoutTier &&
component.MainDiscipline != null &&
techDiscipline.ID != component.MainDiscipline)
break;
tier++;
}
return tier - 1;
}
/// <summary>
@@ -58,26 +157,18 @@ public abstract class SharedResearchSystem : EntitySystem
/// <returns>Whether it is unlocked or not</returns>
public bool IsTechnologyUnlocked(EntityUid uid, string technologyId, TechnologyDatabaseComponent? component = null)
{
return Resolve(uid, ref component, false) && component.TechnologyIds.Contains(technologyId);
return Resolve(uid, ref component, false) && component.UnlockedTechnologies.Contains(technologyId);
}
/// <summary>
/// Returns whether or not all the prerequisite
/// technologies for a technology are unlocked.
/// </summary>
/// <param name="uid"></param>
/// <param name="prototype"></param>
/// <param name="component"></param>
/// <returns>Whether or not the prerequesites are present</returns>
public bool ArePrerequesitesUnlocked(EntityUid uid, TechnologyPrototype prototype, TechnologyDatabaseComponent? component = null)
public void TrySetMainDiscipline(TechnologyPrototype prototype, EntityUid uid, TechnologyDatabaseComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
foreach (var technologyId in prototype.RequiredTechnologies)
{
if (!IsTechnologyUnlocked(uid, technologyId, component))
return false;
}
return true;
return;
var discipline = PrototypeManager.Index<TechDisciplinePrototype>(prototype.Discipline);
if (prototype.Tier < discipline.LockoutTier)
return;
component.MainDiscipline = prototype.Discipline;
Dirty(component);
}
}