Add Galoshes slowdown over slippery surfaces (#30967)

* first draft

* Fixed it all, just need to rename stuff

* Rename and add comments

* Clean-up

* Access added
This commit is contained in:
SlamBamActionman
2024-08-23 11:59:51 +02:00
committed by GitHub
parent 14567a1d3b
commit 9ee43eed2c
11 changed files with 177 additions and 18 deletions

View File

@@ -0,0 +1,13 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Slippery;
/// <summary>
/// Slows down the user when passing over an entity with <see cref="SlipperyComponent"/>. Does not prevent slipping, see <see cref="NoSlipComponent"/>.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SlipperySystem))]
public sealed partial class SlowedOverSlipperyComponent : Component
{
[DataField(required: true), AutoNetworkedField]
public float SlowdownModifier = 1f;
}