Add popup message extension for players in range except for the source (#1962)
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37
Content.Server/Utility/NotifyExtensions.cs
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37
Content.Server/Utility/NotifyExtensions.cs
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using Content.Shared.Interfaces;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Utility
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{
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public static class NotifyExtensions
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{
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/// <summary>
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/// Pops up a message for every player around <see cref="source"/> to see,
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/// except for <see cref="source"/> itself.
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/// </summary>
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/// <param name="source">The entity on which to popup the message.</param>
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/// <param name="message">The message to show.</param>
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/// <param name="range">
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/// The range in which to search for players, defaulting to one screen.
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/// </param>
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public static void PopupMessageOtherClients(this IEntity source, string message, int range = 15)
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{
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var playerManager = IoCManager.Resolve<IPlayerManager>();
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var viewers = playerManager.GetPlayersInRange(source.Transform.GridPosition, range);
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foreach (var viewer in viewers)
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{
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var viewerEntity = viewer.AttachedEntity;
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if (viewerEntity == null || source == viewerEntity)
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{
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continue;
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}
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source.PopupMessage(viewer.AttachedEntity, message);
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}
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}
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}
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}
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