DoAfter Refactor (#13225)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
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@@ -1,4 +1,3 @@
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using System.Threading;
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using Content.Shared.Disease;
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using Content.Shared.FixedPoint;
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using Content.Shared.Store;
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@@ -67,9 +66,6 @@ public sealed class RevenantComponent : Component
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("maxEssenceUpgradeAmount")]
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public float MaxEssenceUpgradeAmount = 10;
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public CancellationTokenSource? SoulSearchCancelToken;
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public CancellationTokenSource? HarvestCancelToken;
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#endregion
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//In the nearby radius, causes various objects to be thrown, messed with, and containers opened
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