DoAfter Refactor (#13225)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
This commit is contained in:
@@ -1,17 +1,9 @@
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Chemistry.EntitySystems;
|
||||
using Content.Server.DoAfter;
|
||||
using Content.Server.Popups;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Tools;
|
||||
using Content.Shared.Tools.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Content.Server.Tools
|
||||
{
|
||||
@@ -20,12 +12,10 @@ namespace Content.Server.Tools
|
||||
{
|
||||
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
|
||||
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
|
||||
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly TransformSystem _transformSystem = default!;
|
||||
[Dependency] private readonly SharedItemSystem _itemSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -34,220 +24,6 @@ namespace Content.Server.Tools
|
||||
InitializeTilePrying();
|
||||
InitializeLatticeCutting();
|
||||
InitializeWelders();
|
||||
|
||||
SubscribeLocalEvent<ToolDoAfterComplete>(OnDoAfterComplete);
|
||||
SubscribeLocalEvent<ToolDoAfterCancelled>(OnDoAfterCancelled);
|
||||
}
|
||||
|
||||
private void OnDoAfterComplete(ToolDoAfterComplete ev)
|
||||
{
|
||||
// Actually finish the tool use! Depending on whether that succeeds or not, either event will be broadcast.
|
||||
if(ToolFinishUse(ev.Uid, ev.UserUid, ev.Fuel))
|
||||
{
|
||||
if (ev.EventTarget != null)
|
||||
RaiseLocalEvent(ev.EventTarget.Value, ev.CompletedEvent, false);
|
||||
else
|
||||
RaiseLocalEvent(ev.CompletedEvent);
|
||||
}
|
||||
else if(ev.CancelledEvent != null)
|
||||
{
|
||||
if (ev.EventTarget != null)
|
||||
RaiseLocalEvent(ev.EventTarget.Value, ev.CancelledEvent, false);
|
||||
else
|
||||
RaiseLocalEvent(ev.CancelledEvent);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDoAfterCancelled(ToolDoAfterCancelled ev)
|
||||
{
|
||||
if (ev.EventTarget != null)
|
||||
RaiseLocalEvent(ev.EventTarget.Value, ev.Event, false);
|
||||
else
|
||||
RaiseLocalEvent(ev.Event);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether a tool entity has the specified quality or not.
|
||||
/// </summary>
|
||||
public bool HasQuality(EntityUid uid, string quality, ToolComponent? tool = null)
|
||||
{
|
||||
return Resolve(uid, ref tool, false) && tool.Qualities.Contains(quality);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether a tool entity has all specified qualities or not.
|
||||
/// </summary>
|
||||
public bool HasAllQualities(EntityUid uid, IEnumerable<string> qualities, ToolComponent? tool = null)
|
||||
{
|
||||
return Resolve(uid, ref tool, false) && tool.Qualities.ContainsAll(qualities);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sync version of UseTool.
|
||||
/// </summary>
|
||||
/// <param name="tool">The tool entity.</param>
|
||||
/// <param name="user">The entity using the tool.</param>
|
||||
/// <param name="target">Optionally, a target to use the tool on.</param>
|
||||
/// <param name="fuel">An optional amount of fuel or energy to consume-</param>
|
||||
/// <param name="doAfterDelay">A doAfter delay in seconds.</param>
|
||||
/// <param name="toolQualitiesNeeded">The tool qualities needed to use the tool.</param>
|
||||
/// <param name="doAfterCompleteEvent">An event to raise once the doAfter is completed successfully.</param>
|
||||
/// <param name="doAfterCancelledEvent">An event to raise once the doAfter is canceled.</param>
|
||||
/// <param name="doAfterEventTarget">Where to direct the do-after events. If null, events are broadcast</param>
|
||||
/// <param name="doAfterCheck">An optional check to perform for the doAfter.</param>
|
||||
/// <param name="toolComponent">The tool component.</param>
|
||||
/// <param name="cancelToken">Token to provide to do_after for cancelling</param>
|
||||
/// <returns>Whether initially, using the tool succeeded. If there's a doAfter delay, you'll need to listen to
|
||||
/// the <see cref="doAfterCompleteEvent"/> and <see cref="doAfterCancelledEvent"/> being broadcast
|
||||
/// to see whether using the tool succeeded or not. If the <see cref="doAfterDelay"/> is zero,
|
||||
/// this simply returns whether using the tool succeeded or not.</returns>
|
||||
public override bool UseTool(
|
||||
EntityUid tool,
|
||||
EntityUid user,
|
||||
EntityUid? target,
|
||||
float fuel,
|
||||
float doAfterDelay,
|
||||
IEnumerable<string> toolQualitiesNeeded,
|
||||
object? doAfterCompleteEvent = null,
|
||||
object? doAfterCancelledEvent = null,
|
||||
EntityUid? doAfterEventTarget = null,
|
||||
Func<bool>? doAfterCheck = null,
|
||||
ToolComponent? toolComponent = null,
|
||||
CancellationToken? cancelToken = null)
|
||||
{
|
||||
// No logging here, after all that'd mean the caller would need to check if the component is there or not.
|
||||
if (!Resolve(tool, ref toolComponent, false))
|
||||
return false;
|
||||
|
||||
var ev = new ToolUserAttemptUseEvent(user, target);
|
||||
RaiseLocalEvent(user, ref ev);
|
||||
if (ev.Cancelled)
|
||||
return false;
|
||||
|
||||
if (!ToolStartUse(tool, user, fuel, toolQualitiesNeeded, toolComponent))
|
||||
return false;
|
||||
|
||||
if (doAfterDelay > 0f)
|
||||
{
|
||||
var doAfterArgs = new DoAfterEventArgs(user, doAfterDelay / toolComponent.SpeedModifier, cancelToken ?? default, target)
|
||||
{
|
||||
ExtraCheck = doAfterCheck,
|
||||
BreakOnDamage = true,
|
||||
BreakOnStun = true,
|
||||
BreakOnTargetMove = true,
|
||||
BreakOnUserMove = true,
|
||||
NeedHand = true,
|
||||
BroadcastFinishedEvent = doAfterCompleteEvent != null ? new ToolDoAfterComplete(doAfterCompleteEvent, doAfterCancelledEvent, tool, user, fuel, doAfterEventTarget) : null,
|
||||
BroadcastCancelledEvent = doAfterCancelledEvent != null ? new ToolDoAfterCancelled(doAfterCancelledEvent, doAfterEventTarget) : null,
|
||||
};
|
||||
|
||||
_doAfterSystem.DoAfter(doAfterArgs);
|
||||
return true;
|
||||
}
|
||||
|
||||
return ToolFinishUse(tool, user, fuel, toolComponent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Async version of UseTool.
|
||||
/// </summary>
|
||||
/// <param name="tool">The tool entity.</param>
|
||||
/// <param name="user">The entity using the tool.</param>
|
||||
/// <param name="target">Optionally, a target to use the tool on.</param>
|
||||
/// <param name="fuel">An optional amount of fuel or energy to consume-</param>
|
||||
/// <param name="doAfterDelay">A doAfter delay in seconds.</param>
|
||||
/// <param name="toolQualitiesNeeded">The tool qualities needed to use the tool.</param>
|
||||
/// <param name="doAfterCheck">An optional check to perform for the doAfter.</param>
|
||||
/// <param name="toolComponent">The tool component.</param>
|
||||
/// <returns>Whether using the tool succeeded or not.</returns>
|
||||
public async Task<bool> UseTool(EntityUid tool, EntityUid user, EntityUid? target, float fuel,
|
||||
float doAfterDelay, IEnumerable<string> toolQualitiesNeeded, Func<bool>? doAfterCheck = null,
|
||||
ToolComponent? toolComponent = null)
|
||||
{
|
||||
// No logging here, after all that'd mean the caller would need to check if the component is there or not.
|
||||
if (!Resolve(tool, ref toolComponent, false))
|
||||
return false;
|
||||
|
||||
var ev = new ToolUserAttemptUseEvent(user, target);
|
||||
RaiseLocalEvent(user, ref ev);
|
||||
if (ev.Cancelled)
|
||||
return false;
|
||||
|
||||
if (!ToolStartUse(tool, user, fuel, toolQualitiesNeeded, toolComponent))
|
||||
return false;
|
||||
|
||||
if (doAfterDelay > 0f)
|
||||
{
|
||||
var doAfterArgs = new DoAfterEventArgs(user, doAfterDelay / toolComponent.SpeedModifier, default, target)
|
||||
{
|
||||
ExtraCheck = doAfterCheck,
|
||||
BreakOnDamage = true,
|
||||
BreakOnStun = true,
|
||||
BreakOnTargetMove = true,
|
||||
BreakOnUserMove = true,
|
||||
NeedHand = true,
|
||||
};
|
||||
|
||||
var result = await _doAfterSystem.WaitDoAfter(doAfterArgs);
|
||||
|
||||
if (result == DoAfterStatus.Cancelled)
|
||||
return false;
|
||||
}
|
||||
|
||||
return ToolFinishUse(tool, user, fuel, toolComponent);
|
||||
}
|
||||
|
||||
// This is hilariously long.
|
||||
/// <inheritdoc cref="UseTool(Robust.Shared.GameObjects.EntityUid,Robust.Shared.GameObjects.EntityUid,System.Nullable{Robust.Shared.GameObjects.EntityUid},float,float,System.Collections.Generic.IEnumerable{string},Robust.Shared.GameObjects.EntityUid,object,object,System.Func{bool}?,Content.Shared.Tools.Components.ToolComponent?)"/>
|
||||
public Task<bool> UseTool(EntityUid tool, EntityUid user, EntityUid? target, float fuel,
|
||||
float doAfterDelay, string toolQualityNeeded, Func<bool>? doAfterCheck = null,
|
||||
ToolComponent? toolComponent = null)
|
||||
{
|
||||
return UseTool(tool, user, target, fuel, doAfterDelay, new [] {toolQualityNeeded}, doAfterCheck, toolComponent);
|
||||
}
|
||||
|
||||
private bool ToolStartUse(EntityUid tool, EntityUid user, float fuel, IEnumerable<string> toolQualitiesNeeded, ToolComponent? toolComponent = null)
|
||||
{
|
||||
if (!Resolve(tool, ref toolComponent))
|
||||
return false;
|
||||
|
||||
if (!toolComponent.Qualities.ContainsAll(toolQualitiesNeeded))
|
||||
return false;
|
||||
|
||||
var beforeAttempt = new ToolUseAttemptEvent(fuel, user);
|
||||
RaiseLocalEvent(tool, beforeAttempt, false);
|
||||
|
||||
return !beforeAttempt.Cancelled;
|
||||
}
|
||||
|
||||
private bool ToolFinishUse(EntityUid tool, EntityUid user, float fuel, ToolComponent? toolComponent = null)
|
||||
{
|
||||
if (!Resolve(tool, ref toolComponent))
|
||||
return false;
|
||||
|
||||
var afterAttempt = new ToolUseFinishAttemptEvent(fuel, user);
|
||||
RaiseLocalEvent(tool, afterAttempt, false);
|
||||
|
||||
if (afterAttempt.Cancelled)
|
||||
return false;
|
||||
|
||||
if (toolComponent.UseSound != null)
|
||||
PlayToolSound(tool, toolComponent);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void PlayToolSound(EntityUid uid, ToolComponent? tool = null)
|
||||
{
|
||||
if (!Resolve(uid, ref tool))
|
||||
return;
|
||||
|
||||
if (tool.UseSound is not {} sound)
|
||||
return;
|
||||
|
||||
// Pass tool.Owner to Filter.Pvs to avoid a TryGetEntity call.
|
||||
SoundSystem.Play(sound.GetSound(), Filter.Pvs(tool.Owner),
|
||||
uid, AudioHelpers.WithVariation(0.175f).WithVolume(-5f));
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
@@ -256,85 +32,5 @@ namespace Content.Server.Tools
|
||||
|
||||
UpdateWelders(frameTime);
|
||||
}
|
||||
|
||||
private sealed class ToolDoAfterComplete : EntityEventArgs
|
||||
{
|
||||
public readonly object CompletedEvent;
|
||||
public readonly object? CancelledEvent;
|
||||
public readonly EntityUid Uid;
|
||||
public readonly EntityUid UserUid;
|
||||
public readonly float Fuel;
|
||||
public readonly EntityUid? EventTarget;
|
||||
|
||||
public ToolDoAfterComplete(object completedEvent, object? cancelledEvent, EntityUid uid, EntityUid userUid, float fuel, EntityUid? eventTarget = null)
|
||||
{
|
||||
CompletedEvent = completedEvent;
|
||||
Uid = uid;
|
||||
UserUid = userUid;
|
||||
Fuel = fuel;
|
||||
CancelledEvent = cancelledEvent;
|
||||
EventTarget = eventTarget;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class ToolDoAfterCancelled : EntityEventArgs
|
||||
{
|
||||
public readonly object Event;
|
||||
public readonly EntityUid? EventTarget;
|
||||
|
||||
public ToolDoAfterCancelled(object @event, EntityUid? eventTarget = null)
|
||||
{
|
||||
Event = @event;
|
||||
EventTarget = eventTarget;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempt event called *before* any do afters to see if the tool usage should succeed or not.
|
||||
/// You can change the fuel consumption by changing the Fuel property.
|
||||
/// </summary>
|
||||
public sealed class ToolUseAttemptEvent : CancellableEntityEventArgs
|
||||
{
|
||||
public float Fuel { get; set; }
|
||||
public EntityUid User { get; }
|
||||
|
||||
public ToolUseAttemptEvent(float fuel, EntityUid user)
|
||||
{
|
||||
Fuel = fuel;
|
||||
User = user;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event raised on the user of a tool to see if they can actually use it.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public struct ToolUserAttemptUseEvent
|
||||
{
|
||||
public EntityUid User;
|
||||
public EntityUid? Target;
|
||||
public bool Cancelled = false;
|
||||
|
||||
public ToolUserAttemptUseEvent(EntityUid user, EntityUid? target)
|
||||
{
|
||||
User = user;
|
||||
Target = target;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempt event called *after* any do afters to see if the tool usage should succeed or not.
|
||||
/// You can use this event to consume any fuel needed.
|
||||
/// </summary>
|
||||
public sealed class ToolUseFinishAttemptEvent : CancellableEntityEventArgs
|
||||
{
|
||||
public float Fuel { get; }
|
||||
public EntityUid User { get; }
|
||||
|
||||
public ToolUseFinishAttemptEvent(float fuel, EntityUid user)
|
||||
{
|
||||
Fuel = fuel;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user