DoAfter Refactor (#13225)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
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@@ -1,5 +1,4 @@
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using System.Threading;
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using Content.Server.Atmos;
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using Content.Server.Atmos;
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using Content.Shared.Mech.Components;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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@@ -32,8 +31,6 @@ public sealed class MechComponent : SharedMechComponent
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[DataField("batteryRemovalDelay")]
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public float BatteryRemovalDelay = 2;
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public CancellationTokenSource? EntryTokenSource;
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/// <summary>
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/// Whether or not the mech is airtight.
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/// </summary>
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