Fix compiler warnings.
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@@ -20,7 +20,6 @@ namespace Content.Server.GameObjects.Components.Damage
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[ComponentReference(typeof(IDamageableComponent))]
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public abstract class RuinableComponent : DamageableComponent
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{
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[Dependency] private IRobustRandom _random = default!;
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/// <summary>
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/// Sound played upon destruction.
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/// </summary>
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