Allow Aghosts to load biomes. (#36325)

* init

* review
This commit is contained in:
ScarKy0
2025-04-06 14:10:17 +02:00
committed by GitHub
parent 92c9653801
commit 9e299a1053
3 changed files with 8 additions and 1 deletions

View File

@@ -16,6 +16,7 @@ using Content.Shared.Light.Components;
using Content.Shared.Parallax.Biomes;
using Content.Shared.Parallax.Biomes.Layers;
using Content.Shared.Parallax.Biomes.Markers;
using Content.Shared.Tag;
using Microsoft.Extensions.ObjectPool;
using Robust.Server.Player;
using Robust.Shared;
@@ -50,6 +51,7 @@ public sealed partial class BiomeSystem : SharedBiomeSystem
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly ShuttleSystem _shuttles = default!;
[Dependency] private readonly TagSystem _tags = default!;
private EntityQuery<BiomeComponent> _biomeQuery;
private EntityQuery<FixturesComponent> _fixturesQuery;
@@ -59,6 +61,7 @@ public sealed partial class BiomeSystem : SharedBiomeSystem
private readonly HashSet<EntityUid> _handledEntities = new();
private const float DefaultLoadRange = 16f;
private float _loadRange = DefaultLoadRange;
private static readonly ProtoId<TagPrototype> AllowBiomeLoadingTag = "AllowBiomeLoading";
private List<(Vector2i, Tile)> _tiles = new();
@@ -321,7 +324,7 @@ public sealed partial class BiomeSystem : SharedBiomeSystem
private bool CanLoad(EntityUid uid)
{
return !_ghostQuery.HasComp(uid);
return !_ghostQuery.HasComp(uid) || _tags.HasTag(uid, AllowBiomeLoadingTag);
}
public override void Update(float frameTime)