Cleanup warnings in RgbLightControllerSystem (#37458)

Cleanup warnings in RgbLightControllerSystem
This commit is contained in:
Tayrtahn
2025-05-14 18:01:54 -04:00
committed by GitHub
parent fa953947f6
commit 9e000fa5cd

View File

@@ -18,6 +18,7 @@ namespace Content.Client.Light
[Dependency] private readonly IGameTiming _gameTiming = default!; [Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly ItemSystem _itemSystem = default!; [Dependency] private readonly ItemSystem _itemSystem = default!;
[Dependency] private readonly SharedPointLightSystem _lights = default!; [Dependency] private readonly SharedPointLightSystem _lights = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize() public override void Initialize()
{ {
@@ -75,7 +76,7 @@ namespace Content.Client.Light
foreach (var key in args.RevealedLayers) foreach (var key in args.RevealedLayers)
{ {
if (!sprite.LayerMapTryGet(key, out var index) || sprite[index] is not Layer layer) if (!_sprite.LayerMapTryGet((args.User, sprite), key, out var index, false) || sprite[index] is not Layer layer)
continue; continue;
if (layer.ShaderPrototype == "unshaded") if (layer.ShaderPrototype == "unshaded")
@@ -93,7 +94,7 @@ namespace Content.Client.Light
foreach (var key in args.RevealedLayers) foreach (var key in args.RevealedLayers)
{ {
if (!sprite.LayerMapTryGet(key, out var index) || sprite[index] is not Layer layer) if (!_sprite.LayerMapTryGet((args.Equipee, sprite), key, out var index, false) || sprite[index] is not Layer layer)
continue; continue;
if (layer.ShaderPrototype == "unshaded") if (layer.ShaderPrototype == "unshaded")
@@ -164,7 +165,7 @@ namespace Content.Client.Light
foreach (var (layer, color) in rgb.OriginalLayerColors) foreach (var (layer, color) in rgb.OriginalLayerColors)
{ {
sprite.LayerSetColor(layer, color); _sprite.LayerSetColor((uid, sprite), layer, color);
} }
} }
@@ -181,7 +182,7 @@ namespace Content.Client.Light
{ {
foreach (var index in rgb.Layers) foreach (var index in rgb.Layers)
{ {
if (sprite.TryGetLayer(index, out var layer)) if (_sprite.TryGetLayer((uid, sprite), index, out var layer, false))
layer.Color = color; layer.Color = color;
} }
} }
@@ -192,8 +193,8 @@ namespace Content.Client.Light
foreach (var layer in rgb.HolderLayers) foreach (var layer in rgb.HolderLayers)
{ {
if (holderSprite.LayerMapTryGet(layer, out var index)) if (_sprite.LayerMapTryGet((rgb.Holder.Value, holderSprite), layer, out var index, false))
holderSprite.LayerSetColor(index, color); _sprite.LayerSetColor((rgb.Holder.Value, holderSprite), index, color);
} }
} }