Revolutionaries (#18477)

Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
This commit is contained in:
coolmankid12345
2023-10-04 21:47:33 -04:00
committed by GitHub
parent 2c69dd2df9
commit 9df5ded9ad
51 changed files with 1246 additions and 38 deletions

View File

@@ -0,0 +1,32 @@
using Content.Shared.StatusIcon;
using Content.Shared.StatusIcon.Components;
using Robust.Shared.Prototypes;
using Content.Shared.Ghost;
using Robust.Client.Player;
namespace Content.Client.Antag;
/// <summary>
/// Used for assigning specified icons for antags.
/// </summary>
public abstract class AntagStatusIconSystem<T> : SharedStatusIconSystem
where T : Component
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IPlayerManager _player = default!;
/// <summary>
/// Will check if the local player has the same component as the one who called it and give the status icon.
/// </summary>
/// <param name="antagStatusIcon">The status icon that your antag uses</param>
/// <param name="args">The GetStatusIcon event.</param>
protected virtual void GetStatusIcon(string antagStatusIcon, ref GetStatusIconsEvent args)
{
var ent = _player.LocalPlayer?.ControlledEntity;
if (!HasComp<T>(ent) && !HasComp<GhostComponent>(ent))
return;
args.StatusIcons.Add(_prototype.Index<StatusIconPrototype>(antagStatusIcon));
}
}

View File

@@ -0,0 +1,35 @@
using Content.Shared.Revolutionary.Components;
using Content.Client.Antag;
using Content.Shared.StatusIcon.Components;
namespace Content.Client.Revolutionary;
/// <summary>
/// Used for the client to get status icons from other revs.
/// </summary>
public sealed class RevolutionarySystem : AntagStatusIconSystem<RevolutionaryComponent>
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RevolutionaryComponent, GetStatusIconsEvent>(GetRevIcon);
SubscribeLocalEvent<HeadRevolutionaryComponent, GetStatusIconsEvent>(GetHeadRevIcon);
}
/// <summary>
/// Checks if the person who triggers the GetStatusIcon event is also a Rev or a HeadRev.
/// </summary>
private void GetRevIcon(EntityUid uid, RevolutionaryComponent comp, ref GetStatusIconsEvent args)
{
if (!HasComp<HeadRevolutionaryComponent>(uid))
{
GetStatusIcon(comp.RevStatusIcon, ref args);
}
}
private void GetHeadRevIcon(EntityUid uid, HeadRevolutionaryComponent comp, ref GetStatusIconsEvent args)
{
GetStatusIcon(comp.HeadRevStatusIcon, ref args);
}
}

View File

@@ -1,18 +1,14 @@
using System.Linq;
using System.Linq;
using Content.Client.Antag;
using Content.Shared.Humanoid;
using Content.Shared.StatusIcon;
using Content.Shared.StatusIcon.Components;
using Content.Shared.Zombies;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Shared.Prototypes;
namespace Content.Client.Zombies;
public sealed class ZombieSystem : SharedZombieSystem
public sealed class ZombieSystem : AntagStatusIconSystem<ZombieComponent>
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
public override void Initialize()
{
@@ -38,9 +34,6 @@ public sealed class ZombieSystem : SharedZombieSystem
private void OnGetStatusIcon(EntityUid uid, ZombieComponent component, ref GetStatusIconsEvent args)
{
if (!HasComp<ZombieComponent>(_player.LocalPlayer?.ControlledEntity))
return;
args.StatusIcons.Add(_prototype.Index<StatusIconPrototype>(component.ZombieStatusIcon));
GetStatusIcon(component.ZombieStatusIcon, ref args);
}
}

View File

@@ -1,3 +1,4 @@
using Content.Server.GameTicking;
using Content.Server.GameTicking.Rules;
using Content.Server.Zombies;
using Content.Shared.Administration;
@@ -8,6 +9,8 @@ using Content.Shared.Mind.Components;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Utility;
using Content.Server.GameTicking.Rules.Components;
using System.Linq;
namespace Content.Server.Administration.Systems;
@@ -17,7 +20,9 @@ public sealed partial class AdminVerbSystem
[Dependency] private readonly TraitorRuleSystem _traitorRule = default!;
[Dependency] private readonly NukeopsRuleSystem _nukeopsRule = default!;
[Dependency] private readonly PiratesRuleSystem _piratesRule = default!;
[Dependency] private readonly RevolutionaryRuleSystem _revolutionaryRule = default!;
[Dependency] private readonly SharedMindSystem _minds = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
// All antag verbs have names so invokeverb works.
private void AddAntagVerbs(GetVerbsEvent<Verb> args)
@@ -100,5 +105,22 @@ public sealed partial class AdminVerbSystem
Message = Loc.GetString("admin-verb-make-pirate"),
};
args.Verbs.Add(pirate);
//todo come here at some point dear lort.
Verb headRev = new()
{
Text = Loc.GetString("admin-verb-text-make-head-rev"),
Category = VerbCategory.Antag,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/Misc/job_icons.rsi/HeadRevolutionary.png")),
Act = () =>
{
if (!_minds.TryGetMind(args.Target, out var mindId, out var mind))
return;
_revolutionaryRule.OnHeadRevAdmin(mindId, mind);
},
Impact = LogImpact.High,
Message = Loc.GetString("admin-verb-make-head-rev"),
};
args.Verbs.Add(headRev);
}
}

View File

@@ -0,0 +1,237 @@
using Content.Server.GameTicking.Rules;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Roles.Jobs;
using Content.Server.Preferences.Managers;
using Content.Shared.Humanoid;
using Content.Shared.Preferences;
using Robust.Server.Player;
using System.Linq;
using Content.Server.Mind;
using Robust.Shared.Random;
using Robust.Shared.Map;
using System.Numerics;
using Content.Shared.Inventory;
using Content.Server.Storage.EntitySystems;
using Robust.Shared.Audio;
using Robust.Server.GameObjects;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking;
using Robust.Shared.Containers;
using Content.Shared.Mobs.Components;
using Content.Server.Station.Systems;
using Content.Server.Shuttles.Systems;
using Content.Shared.Mobs;
using Robust.Server.Containers;
using Robust.Shared.Prototypes;
namespace Content.Server.Antag;
public sealed class AntagSelectionSystem : GameRuleSystem<GameRuleComponent>
{
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IServerPreferencesManager _prefs = default!;
[Dependency] private readonly IPlayerManager _playerSystem = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly AudioSystem _audioSystem = default!;
[Dependency] private readonly ContainerSystem _containerSystem = default!;
[Dependency] private readonly JobSystem _jobs = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly StorageSystem _storageSystem = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
[Dependency] private readonly EmergencyShuttleSystem _emergencyShuttle = default!;
/// <summary>
/// Attempts to start the game rule by checking if there are enough players in lobby and readied.
/// </summary>
/// <param name="ev">The roundstart attempt event</param>
/// <param name="uid">The entity the gamerule you are using is on</param>
/// <param name="minPlayers">The minimum amount of players needed for you gamerule to start.</param>
/// <param name="gameRule">The gamerule component.</param>
public void AttemptStartGameRule(RoundStartAttemptEvent ev, EntityUid uid, int minPlayers, GameRuleComponent gameRule)
{
if (GameTicker.IsGameRuleAdded(uid, gameRule))
{
if (!ev.Forced && ev.Players.Length < minPlayers)
{
_chatManager.SendAdminAnnouncement(Loc.GetString("rev-not-enough-ready-players",
("readyPlayersCount", ev.Players.Length),
("minimumPlayers", minPlayers)));
ev.Cancel();
}
else if (ev.Players.Length == 0)
{
_chatManager.DispatchServerAnnouncement(Loc.GetString("rev-no-one-ready"));
ev.Cancel();
}
}
}
/// <summary>
/// Will check which players are eligible to be chosen for antagonist and give them the given antag.
/// </summary>
/// <param name="antagPrototype">The antag prototype from your rule component.</param>
/// <param name="maxAntags">How many antags can be present in any given round.</param>
/// <param name="antagsPerPlayer">How many players you need to spawn an additional antag.</param>
/// <param name="antagSound">The intro sound that plays when the antag is chosen.</param>
/// <param name="antagGreeting">The antag message you want shown when the antag is chosen.</param>
/// <param name="greetingColor">The color of the message for the antag greeting in hex.</param>
/// <param name="chosen">A list of all the antags chosen in case you need to add stuff after.</param>
/// <param name="includeHeads">Whether or not heads can be chosen as antags for this gamemode.</param>
public void EligiblePlayers(string antagPrototype,
int maxAntags,
int antagsPerPlayer,
SoundSpecifier? antagSound,
string antagGreeting,
string greetingColor,
out List<EntityUid> chosen,
bool includeHeads = false)
{
var allPlayers = _playerSystem.ServerSessions.ToList();
var playerList = new List<IPlayerSession>();
var prefList = new List<IPlayerSession>();
chosen = new List<EntityUid>();
foreach (var player in allPlayers)
{
if (includeHeads == false)
{
if (!_jobs.CanBeAntag(player))
continue;
}
if (player.AttachedEntity == null || HasComp<HumanoidAppearanceComponent>(player.AttachedEntity))
playerList.Add(player);
else
continue;
var pref = (HumanoidCharacterProfile) _prefs.GetPreferences(player.UserId).SelectedCharacter;
if (pref.AntagPreferences.Contains(antagPrototype))
prefList.Add(player);
}
if (playerList.Count == 0)
return;
var antags = Math.Clamp(allPlayers.Count / antagsPerPlayer, 1, maxAntags);
for (var antag = 0; antag < antags; antag++)
{
IPlayerSession chosenPlayer;
if (prefList.Count == 0)
{
if (playerList.Count == 0)
{
break;
}
chosenPlayer = _random.PickAndTake(playerList);
}
else
{
chosenPlayer = _random.PickAndTake(prefList);
playerList.Remove(chosenPlayer);
}
if (!_mindSystem.TryGetMind(chosenPlayer, out _, out var mind) ||
mind.OwnedEntity is not { } ownedEntity)
{
continue;
}
chosen.Add(ownedEntity);
_audioSystem.PlayGlobal(antagSound, ownedEntity);
if (mind.Session != null)
{
var message = Loc.GetString(antagGreeting);
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message, wrappedMessage, default, false, mind.Session.ConnectedClient, Color.FromHex(greetingColor));
}
}
}
/// <summary>
/// Will take a group of entities and check if they are all alive or dead
/// </summary>
/// <param name="list">The list of the entities</param>
/// <param name="checkOffStation">Bool for if you want to check if someone is in space and consider them dead. (Won't check when emergency shuttle arrives just in case)</param>
/// <returns></returns>
public bool IsGroupDead(List<EntityUid> list, bool checkOffStation)
{
var dead = 0;
foreach (var entity in list)
{
if (TryComp<MobStateComponent>(entity, out var state))
{
if (state.CurrentState == MobState.Dead || state.CurrentState == MobState.Invalid)
{
dead++;
}
else if (checkOffStation && _stationSystem.GetOwningStation(entity) == null && !_emergencyShuttle.EmergencyShuttleArrived)
{
dead++;
}
}
//If they don't have the MobStateComponent they might as well be dead.
else
{
dead++;
}
}
return dead == list.Count || list.Count == 0;
}
/// <summary>
/// Will attempt to spawn an item inside of a persons bag and then pockets.
/// </summary>
/// <param name="antag">The entity that you want to spawn an item on</param>
/// <param name="items">A list of prototype IDs that you want to spawn in the bag.</param>
public void GiveAntagBagGear(EntityUid antag, List<EntProtoId> items)
{
foreach (var item in items)
{
GiveAntagBagGear(antag, item);
}
}
/// <summary>
/// Will attempt to spawn an item inside of a persons bag and then pockets.
/// </summary>
/// <param name="antag">The entity that you want to spawn an item on</param>
/// <param name="item">The prototype ID that you want to spawn in the bag.</param>
public void GiveAntagBagGear(EntityUid antag, string item)
{
var itemToSpawn = Spawn(item, new EntityCoordinates(antag, Vector2.Zero));
if (!_inventory.TryGetSlotContainer(antag, "back", out var backSlot, out _))
return;
var bag = backSlot.ContainedEntity;
if (bag != null && HasComp<ContainerManagerComponent>(bag) && _storageSystem.CanInsert(bag.Value, itemToSpawn, out _))
{
_storageSystem.Insert(bag.Value, itemToSpawn, out _);
}
else if (_inventory.TryGetSlotContainer(antag, "jumpsuit", out var jumpsuit, out _) && jumpsuit.ContainedEntity != null)
{
if (_inventory.TryGetSlotContainer(antag, "pocket1", out var pocket1Slot, out _))
{
if (pocket1Slot.ContainedEntity == null)
{
if (_containerSystem.CanInsert(itemToSpawn, pocket1Slot))
{
pocket1Slot.Insert(itemToSpawn);
}
}
else if (_inventory.TryGetSlotContainer(antag, "pocket2", out var pocket2Slot, out _))
{
if (pocket2Slot.ContainedEntity == null)
{
if (_containerSystem.CanInsert(itemToSpawn, pocket2Slot))
{
pocket2Slot.Insert(itemToSpawn);
}
}
}
}
}
}
}

View File

@@ -5,7 +5,6 @@ using Content.Server.Popups;
using Content.Server.Stunnable;
using Content.Shared.Charges.Components;
using Content.Shared.Charges.Systems;
using Content.Shared.Damage;
using Content.Shared.Eye.Blinding.Components;
using Content.Shared.Flash;
using Content.Shared.IdentityManagement;
@@ -13,7 +12,6 @@ using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Inventory;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Content.Shared.Tag;
using Content.Shared.Traits.Assorted;
using Content.Shared.Weapons.Melee.Events;
@@ -41,11 +39,11 @@ namespace Content.Server.Flash
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FlashComponent, MeleeHitEvent>(OnFlashMeleeHit);
// ran before toggling light for extra-bright lantern
SubscribeLocalEvent<FlashComponent, UseInHandEvent>(OnFlashUseInHand, before: new []{ typeof(HandheldLightSystem) });
SubscribeLocalEvent<InventoryComponent, FlashAttemptEvent>(OnInventoryFlashAttempt);
SubscribeLocalEvent<FlashImmunityComponent, FlashAttemptEvent>(OnFlashImmunityFlashAttempt);
SubscribeLocalEvent<PermanentBlindnessComponent, FlashAttemptEvent>(OnPermanentBlindnessFlashAttempt);
SubscribeLocalEvent<TemporaryBlindnessComponent, FlashAttemptEvent>(OnTemporaryBlindnessFlashAttempt);
@@ -63,7 +61,7 @@ namespace Content.Server.Flash
args.Handled = true;
foreach (var e in args.HitEntities)
{
Flash(e, args.User, uid, comp.FlashDuration, comp.SlowTo);
Flash(e, args.User, uid, comp.FlashDuration, comp.SlowTo, melee: true);
}
}
@@ -106,9 +104,17 @@ namespace Content.Server.Flash
return true;
}
public void Flash(EntityUid target, EntityUid? user, EntityUid? used, float flashDuration, float slowTo, bool displayPopup = true, FlashableComponent? flashable = null)
public void Flash(EntityUid target,
EntityUid? user,
EntityUid? used,
float flashDuration,
float slowTo,
bool displayPopup = true,
FlashableComponent? flashable = null,
bool melee = false)
{
if (!Resolve(target, ref flashable, false)) return;
if (!Resolve(target, ref flashable, false))
return;
var attempt = new FlashAttemptEvent(target, user, used);
RaiseLocalEvent(target, attempt, true);
@@ -116,18 +122,28 @@ namespace Content.Server.Flash
if (attempt.Cancelled)
return;
if (melee)
{
var ev = new AfterFlashedEvent(target, user, used);
if (user != null)
RaiseLocalEvent(user.Value, ref ev);
if (used != null)
RaiseLocalEvent(used.Value, ref ev);
}
flashable.LastFlash = _timing.CurTime;
flashable.Duration = flashDuration / 1000f; // TODO: Make this sane...
Dirty(flashable);
Dirty(target, flashable);
_stun.TrySlowdown(target, TimeSpan.FromSeconds(flashDuration/1000f), true,
slowTo, slowTo);
if (displayPopup && user != null && target != user && EntityManager.EntityExists(user.Value))
if (displayPopup && user != null && target != user && Exists(user.Value))
{
user.Value.PopupMessage(target, Loc.GetString("flash-component-user-blinds-you",
("user", Identity.Entity(user.Value, EntityManager))));
_popup.PopupEntity(Loc.GetString("flash-component-user-blinds-you",
("user", Identity.Entity(user.Value, EntityManager))), target, target);
}
}
public void FlashArea(EntityUid source, EntityUid? user, float range, float duration, float slowTo = 0.8f, bool displayPopup = false, SoundSpecifier? sound = null)
@@ -201,4 +217,24 @@ namespace Content.Server.Flash
Used = used;
}
}
/// <summary>
/// Called after a flash is used via melee on another person to check for rev conversion.
/// Raised on the user of the flash, the target hit by the flash, and the flash used.
/// </summary>
[ByRefEvent]
public readonly struct AfterFlashedEvent
{
public readonly EntityUid Target;
public readonly EntityUid? User;
public readonly EntityUid? Used;
public AfterFlashedEvent(EntityUid target, EntityUid? user, EntityUid? used)
{
Target = target;
User = user;
Used = used;
}
}
}

View File

@@ -0,0 +1,74 @@
using Content.Shared.Roles;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.GameTicking.Rules.Components;
/// <summary>
/// Component for the RevolutionaryRuleSystem that stores info about winning/losing, player counts required for starting, as well as prototypes for Revolutionaries and their gear.
/// </summary>
[RegisterComponent, Access(typeof(RevolutionaryRuleSystem))]
public sealed partial class RevolutionaryRuleComponent : Component
{
/// <summary>
/// When the round will if all the command are dead (Incase they are in space)
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan CommandCheck;
/// <summary>
/// The amount of time between each check for command check.
/// </summary>
[DataField]
public TimeSpan TimerWait = TimeSpan.FromSeconds(20);
/// <summary>
/// Stores players minds
/// </summary>
[DataField]
public Dictionary<string, EntityUid> HeadRevs = new();
[DataField]
public ProtoId<AntagPrototype> RevPrototypeId = "Rev";
/// <summary>
/// Sound that plays when you are chosen as Rev. (Placeholder until I find something cool I guess)
/// </summary>
[DataField]
public SoundSpecifier HeadRevStartSound = new SoundPathSpecifier("/Audio/Ambience/Antag/traitor_start.ogg");
/// <summary>
/// Min players needed for Revolutionary gamemode to start.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public int MinPlayers = 15;
/// <summary>
/// Max Head Revs allowed during selection.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public int MaxHeadRevs = 3;
/// <summary>
/// The amount of Head Revs that will spawn per this amount of players.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public int PlayersPerHeadRev = 15;
/// <summary>
/// The gear head revolutionaries are given on spawn.
/// </summary>
[DataField]
public List<EntProtoId> StartingGear = new()
{
"Flash",
"ClothingEyesGlassesSunglasses"
};
/// <summary>
/// The time it takes after the last head is killed for the shuttle to arrive.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan ShuttleCallTime = TimeSpan.FromMinutes(5);
}

View File

@@ -0,0 +1,311 @@
using System.Linq;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Mind;
using Content.Server.NPC.Systems;
using Content.Server.Roles;
using Content.Shared.Humanoid;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Revolutionary.Components;
using Content.Shared.Roles;
using Content.Shared.Stunnable;
using Robust.Shared.Timing;
using Content.Server.Popups;
using Content.Server.Revolutionary.Components;
using Content.Shared.IdentityManagement;
using Content.Server.Flash;
using Content.Shared.Mindshield.Components;
using Content.Server.Administration.Logs;
using Content.Shared.Database;
using Content.Server.Antag;
using Content.Server.NPC.Components;
using Content.Server.RoundEnd;
using Content.Shared.Chat;
using Content.Shared.Mind;
using Content.Shared.Mobs.Systems;
using Content.Shared.Zombies;
namespace Content.Server.GameTicking.Rules;
/// <summary>
/// Where all the main stuff for Revolutionaries happens (Assigning Head Revs, Command on station, and checking for the game to end.)
/// </summary>
public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleComponent>
{
[Dependency] private readonly IAdminLogManager _adminLogManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly AntagSelectionSystem _antagSelection = default!;
[Dependency] private readonly MindSystem _mind = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly NpcFactionSystem _npcFaction = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly RoleSystem _role = default!;
[Dependency] private readonly SharedStunSystem _stun = default!;
[Dependency] private readonly RoundEndSystem _roundEnd = default!;
[ValidatePrototypeId<NpcFactionPrototype>]
public const string RevolutionaryNpcFaction = "Revolutionary";
[ValidatePrototypeId<AntagPrototype>]
public const string RevolutionaryAntagRole = "Rev";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundStartAttemptEvent>(OnStartAttempt);
SubscribeLocalEvent<RulePlayerJobsAssignedEvent>(OnPlayerJobAssigned);
SubscribeLocalEvent<CommandStaffComponent, MobStateChangedEvent>(OnCommandMobStateChanged);
SubscribeLocalEvent<HeadRevolutionaryComponent, MobStateChangedEvent>(OnHeadRevMobStateChanged);
SubscribeLocalEvent<RoundEndTextAppendEvent>(OnRoundEndText);
SubscribeLocalEvent<HeadRevolutionaryComponent, AfterFlashedEvent>(OnPostFlash);
}
protected override void Started(EntityUid uid, RevolutionaryRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);
component.CommandCheck = _timing.CurTime + component.TimerWait;
}
/// <summary>
/// Checks if the round should end and also checks who has a mindshield.
/// </summary>
protected override void ActiveTick(EntityUid uid, RevolutionaryRuleComponent component, GameRuleComponent gameRule, float frameTime)
{
base.ActiveTick(uid, component, gameRule, frameTime);
if (component.CommandCheck <= _timing.CurTime)
{
component.CommandCheck = _timing.CurTime + component.TimerWait;
if (CheckCommandLose())
{
_roundEnd.DoRoundEndBehavior(RoundEndBehavior.ShuttleCall, component.ShuttleCallTime);
GameTicker.EndGameRule(uid, gameRule);
}
}
}
private void OnRoundEndText(RoundEndTextAppendEvent ev)
{
var revsLost = CheckRevsLose();
var commandLost = CheckCommandLose();
var query = AllEntityQuery<RevolutionaryRuleComponent>();
while (query.MoveNext(out var headrev))
{
// This is (revsLost, commandsLost) concatted together
// (moony wrote this comment idk what it means)
var index = (commandLost ? 1 : 0) | (revsLost ? 2 : 0);
ev.AddLine(Loc.GetString(Outcomes[index]));
ev.AddLine(Loc.GetString("head-rev-initial-count", ("initialCount", headrev.HeadRevs.Count)));
foreach (var player in headrev.HeadRevs)
{
_mind.TryGetSession(player.Value, out var session);
var username = session?.Name;
if (username != null)
{
ev.AddLine(Loc.GetString("head-rev-initial",
("name", player.Key),
("username", username)));
}
else
{
ev.AddLine(Loc.GetString("head-rev-initial",
("name", player.Key)));
}
}
break;
}
}
private void OnStartAttempt(RoundStartAttemptEvent ev)
{
var query = AllEntityQuery<RevolutionaryRuleComponent, GameRuleComponent>();
while (query.MoveNext(out var uid, out var comp, out var gameRule))
{
_antagSelection.AttemptStartGameRule(ev, uid, comp.MinPlayers, gameRule);
}
}
private void OnPlayerJobAssigned(RulePlayerJobsAssignedEvent ev)
{
var query = QueryActiveRules();
while (query.MoveNext(out _, out var comp, out _))
{
_antagSelection.EligiblePlayers(comp.RevPrototypeId, comp.MaxHeadRevs, comp.PlayersPerHeadRev, comp.HeadRevStartSound,
"head-rev-role-greeting", "#5e9cff", out var chosen);
GiveHeadRev(chosen, comp.RevPrototypeId, comp);
}
}
private void GiveHeadRev(List<EntityUid> chosen, string antagProto, RevolutionaryRuleComponent comp)
{
foreach (var headRev in chosen)
{
RemComp<CommandStaffComponent>(headRev);
var inCharacterName = MetaData(headRev).EntityName;
if (_mind.TryGetMind(headRev, out var mindId, out var mind))
{
if (!_role.MindHasRole<RevolutionaryRoleComponent>(mindId))
{
_role.MindAddRole(mindId, new RevolutionaryRoleComponent { PrototypeId = antagProto });
}
if (mind.Session != null)
{
comp.HeadRevs.Add(inCharacterName, mindId);
}
}
_antagSelection.GiveAntagBagGear(headRev, comp.StartingGear);
EnsureComp<RevolutionaryComponent>(headRev);
EnsureComp<HeadRevolutionaryComponent>(headRev);
}
}
/// <summary>
/// Called when a Head Rev uses a flash in melee to convert somebody else.
/// </summary>
public void OnPostFlash(EntityUid uid, HeadRevolutionaryComponent comp, ref AfterFlashedEvent ev)
{
TryComp<AlwaysRevolutionaryConvertibleComponent>(ev.Target, out var alwaysConvertibleComp);
var alwaysConvertible = alwaysConvertibleComp != null;
if (!_mind.TryGetMind(ev.Target, out var mindId, out var mind) && !alwaysConvertible)
return;
if (HasComp<RevolutionaryComponent>(ev.Target) ||
HasComp<MindShieldComponent>(ev.Target) ||
!HasComp<HumanoidAppearanceComponent>(ev.Target) &&
!alwaysConvertible ||
!_mobState.IsAlive(ev.Target) ||
HasComp<ZombieComponent>(ev.Target))
{
return;
}
_npcFaction.AddFaction(ev.Target, RevolutionaryNpcFaction);
EnsureComp<RevolutionaryComponent>(ev.Target);
_stun.TryParalyze(ev.Target, comp.StunTime, true);
if (ev.User != null)
{
_adminLogManager.Add(LogType.Mind, LogImpact.Medium, $"{ToPrettyString(ev.User.Value)} converted {ToPrettyString(ev.Target)} into a Revolutionary");
}
if (mindId == default || !_role.MindHasRole<RevolutionaryRoleComponent>(mindId))
{
_role.MindAddRole(mindId, new RevolutionaryRoleComponent { PrototypeId = RevolutionaryAntagRole });
}
if (mind?.Session != null)
{
var message = Loc.GetString("rev-role-greeting");
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
_chatManager.ChatMessageToOne(ChatChannel.Server, message, wrappedMessage, default, false, mind.Session.ConnectedClient, Color.Red);
}
}
public void OnHeadRevAdmin(EntityUid mindId, MindComponent? mind = null)
{
if (!Resolve(mindId, ref mind))
return;
var revRule = EntityQuery<RevolutionaryRuleComponent>().FirstOrDefault();
if (revRule == null)
{
GameTicker.StartGameRule("Revolutionary", out var ruleEnt);
revRule = Comp<RevolutionaryRuleComponent>(ruleEnt);
}
if (!HasComp<HeadRevolutionaryComponent>(mind.OwnedEntity))
{
if (mind.OwnedEntity != null)
{
var player = new List<EntityUid>
{
mind.OwnedEntity.Value
};
GiveHeadRev(player, RevolutionaryAntagRole, revRule);
}
if (mind.Session != null)
{
var message = Loc.GetString("head-rev-role-greeting");
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
_chatManager.ChatMessageToOne(ChatChannel.Server, message, wrappedMessage, default, false, mind.Session.ConnectedClient, Color.FromHex("#5e9cff"));
}
}
}
private void OnCommandMobStateChanged(EntityUid uid, CommandStaffComponent comp, MobStateChangedEvent ev)
{
if (ev.NewMobState == MobState.Dead || ev.NewMobState == MobState.Invalid)
CheckCommandLose();
}
/// <summary>
/// Checks if all of command is dead and if so will remove all sec and command jobs if there were any left.
/// </summary>
private bool CheckCommandLose()
{
var commandList = new List<EntityUid>();
var heads = AllEntityQuery<CommandStaffComponent>();
while (heads.MoveNext(out var id, out _))
{
commandList.Add(id);
}
return _antagSelection.IsGroupDead(commandList, true);
}
private void OnHeadRevMobStateChanged(EntityUid uid, HeadRevolutionaryComponent comp, MobStateChangedEvent ev)
{
if (ev.NewMobState == MobState.Dead || ev.NewMobState == MobState.Invalid)
CheckRevsLose();
}
/// <summary>
/// Checks if all the Head Revs are dead and if so will deconvert all regular revs.
/// </summary>
private bool CheckRevsLose()
{
var stunTime = TimeSpan.FromSeconds(4);
var headRevList = new List<EntityUid>();
var headRevs = AllEntityQuery<HeadRevolutionaryComponent, MobStateComponent>();
while (headRevs.MoveNext(out var uid, out _, out _))
{
headRevList.Add(uid);
}
// If no Head Revs are alive all normal Revs will lose their Rev status and rejoin Nanotrasen
if (_antagSelection.IsGroupDead(headRevList, false))
{
var rev = AllEntityQuery<RevolutionaryComponent>();
while (rev.MoveNext(out var uid, out _))
{
if (!HasComp<HeadRevolutionaryComponent>(uid))
{
_npcFaction.RemoveFaction(uid, RevolutionaryNpcFaction);
_stun.TryParalyze(uid, stunTime, true);
RemCompDeferred<RevolutionaryComponent>(uid);
_popup.PopupEntity(Loc.GetString("rev-break-control", ("name", Identity.Entity(uid, EntityManager))), uid);
_adminLogManager.Add(LogType.Mind, LogImpact.Medium, $"{ToPrettyString(uid)} was deconverted due to all Head Revolutionaries dying.");
}
}
return true;
}
return false;
}
private static readonly string[] Outcomes =
{
// revs survived and heads survived... how
"rev-reverse-stalemate",
// revs won and heads died
"rev-won",
// revs lost and heads survived
"rev-lost",
// revs lost and heads died
"rev-stalemate"
};
}

View File

@@ -0,0 +1,63 @@
using Content.Shared.Mindshield.Components;
using Content.Shared.Revolutionary.Components;
using Content.Server.Popups;
using Content.Shared.Database;
using Content.Server.Administration.Logs;
using Content.Server.Mind;
using Content.Shared.Implants;
using Content.Shared.Tag;
using Content.Server.Roles;
using Content.Shared.Implants.Components;
namespace Content.Server.Mindshield;
/// <summary>
/// System used for checking if the implanted is a Rev or Head Rev.
/// </summary>
public sealed class MindShieldSystem : EntitySystem
{
[Dependency] private readonly IAdminLogManager _adminLogManager = default!;
[Dependency] private readonly RoleSystem _roleSystem = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
[Dependency] private readonly TagSystem _tag = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[ValidatePrototypeId<TagPrototype>]
public const string MindShieldTag = "MindShield";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SubdermalImplantComponent, ImplantImplantedEvent>(ImplantCheck);
}
/// <summary>
/// Checks if the implant was a mindshield or not
/// </summary>
public void ImplantCheck(EntityUid uid, SubdermalImplantComponent comp, ref ImplantImplantedEvent ev)
{
if (_tag.HasTag(ev.Implant, MindShieldTag) && ev.Implanted != null)
{
EnsureComp<MindShieldComponent>(ev.Implanted.Value);
MindShieldRemovalCheck(ev.Implanted, ev.Implant);
}
}
/// <summary>
/// Checks if the implanted person was a Rev or Head Rev and remove role or destroy mindshield respectively.
/// </summary>
public void MindShieldRemovalCheck(EntityUid? implanted, EntityUid implant)
{
if (HasComp<RevolutionaryComponent>(implanted) && !HasComp<HeadRevolutionaryComponent>(implanted))
{
_mindSystem.TryGetMind(implanted.Value, out var mindId, out _);
_adminLogManager.Add(LogType.Mind, LogImpact.Medium, $"{ToPrettyString(implanted.Value)} was deconverted due to being implanted with a Mindshield.");
_roleSystem.MindTryRemoveRole<RevolutionaryRoleComponent>(mindId);
}
else if (HasComp<RevolutionaryComponent>(implanted))
{
_popupSystem.PopupEntity(Loc.GetString("head-rev-break-mindshield"), implanted.Value);
QueueDel(implant);
}
}
}

View File

@@ -0,0 +1,12 @@
using Content.Server.GameTicking.Rules;
namespace Content.Server.Revolutionary.Components;
/// <summary>
/// Given to heads at round start for Revs. Used for tracking if heads died or not.
/// </summary>
[RegisterComponent, Access(typeof(RevolutionaryRuleSystem))]
public sealed partial class CommandStaffComponent : Component
{
}

View File

@@ -0,0 +1,12 @@
using Content.Shared.Roles;
namespace Content.Server.Roles;
/// <summary>
/// Added to mind entities to tag that they are a Revolutionary.
/// </summary>
[RegisterComponent]
public sealed partial class RevolutionaryRoleComponent : AntagonistRoleComponent
{
}

View File

@@ -224,7 +224,19 @@ namespace Content.Server.RoundEnd
Timer.Spawn(countdownTime.Value, AfterEndRoundRestart, _countdownTokenSource.Token);
}
public void DoRoundEndBehavior(RoundEndBehavior behavior, TimeSpan time, string sender, string textCall, string textAnnounce)
/// <summary>
/// Starts a behavior to end the round
/// </summary>
/// <param name="behavior">The way in which the round will end</param>
/// <param name="time"></param>
/// <param name="sender"></param>
/// <param name="textCall"></param>
/// <param name="textAnnounce"></param>
public void DoRoundEndBehavior(RoundEndBehavior behavior,
TimeSpan time,
string sender = "comms-console-announcement-title-centcom",
string textCall = "round-end-system-shuttle-called-announcement",
string textAnnounce = "round-end-system-shuttle-already-called-announcement")
{
switch (behavior)
{

View File

@@ -1,10 +1,11 @@
using System.Linq;
using System.Linq;
using Content.Shared.Actions;
using Content.Shared.Implants.Components;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Mobs;
using Content.Shared.Tag;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.Network;
@@ -52,6 +53,9 @@ public abstract class SharedSubdermalImplantSystem : EntitySystem
}
}
}
var ev = new ImplantImplantedEvent(uid, component.ImplantedEntity.Value);
RaiseLocalEvent(uid, ref ev);
}
private void OnRemoveAttempt(EntityUid uid, SubdermalImplantComponent component, ContainerGettingRemovedAttemptEvent args)
@@ -128,7 +132,7 @@ public abstract class SharedSubdermalImplantSystem : EntitySystem
/// </summary>
/// <param name="target">the implanted entity</param>
/// <param name="implant">the implant</param>
/// <param name="component">the implant component</param>
[PublicAPI]
public void ForceRemove(EntityUid target, EntityUid implant)
{
if (!TryComp<ImplantedComponent>(target, out var implanted))
@@ -144,6 +148,7 @@ public abstract class SharedSubdermalImplantSystem : EntitySystem
/// Removes and deletes implants by force
/// </summary>
/// <param name="target">The entity to have implants removed</param>
[PublicAPI]
public void WipeImplants(EntityUid target)
{
if (!TryComp<ImplantedComponent>(target, out var implanted))
@@ -180,3 +185,23 @@ public sealed class ImplantRelayEvent<T> where T : notnull
Event = ev;
}
}
/// <summary>
/// Event that is raised whenever someone is implanted with any given implant.
/// Raised on the the implant entity.
/// </summary>
/// <remarks>
/// implant implant implant implant
/// </remarks>
[ByRefEvent]
public readonly struct ImplantImplantedEvent
{
public readonly EntityUid Implant;
public readonly EntityUid? Implanted;
public ImplantImplantedEvent(EntityUid implant, EntityUid? implanted)
{
Implant = implant;
Implanted = implanted;
}
}

View File

@@ -0,0 +1,12 @@
using Content.Shared.Revolutionary;
using Robust.Shared.GameStates;
namespace Content.Shared.Mindshield.Components;
/// <summary>
/// If a player has a Mindshield they will get this component to prevent conversion.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedRevolutionarySystem))]
public sealed partial class MindShieldComponent : Component
{
}

View File

@@ -0,0 +1,12 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Revolutionary.Components;
/// <summary>
/// Component used for allowing non-humans to be converted. (Mainly monkeys)
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedRevolutionarySystem))]
public sealed partial class AlwaysRevolutionaryConvertibleComponent : Component
{
}

View File

@@ -0,0 +1,24 @@
using Robust.Shared.GameStates;
using Content.Shared.StatusIcon;
using Robust.Shared.Prototypes;
namespace Content.Shared.Revolutionary.Components;
/// <summary>
/// Component used for marking a Head Rev for conversion and winning/losing.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedRevolutionarySystem))]
public sealed partial class HeadRevolutionaryComponent : Component
{
/// <summary>
/// The status icon corresponding to the head revolutionary.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public ProtoId<StatusIconPrototype> HeadRevStatusIcon = "HeadRevolutionaryFaction";
/// <summary>
/// How long the stun will last after the user is converted.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan StunTime = TimeSpan.FromSeconds(3);
}

View File

@@ -0,0 +1,18 @@
using Robust.Shared.GameStates;
using Content.Shared.StatusIcon;
using Robust.Shared.Prototypes;
namespace Content.Shared.Revolutionary.Components;
/// <summary>
/// Used for marking regular revs as well as storing icon prototypes so you can see fellow revs.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedRevolutionarySystem))]
public sealed partial class RevolutionaryComponent : Component
{
/// <summary>
/// The status icon prototype displayed for revolutionaries
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public ProtoId<StatusIconPrototype> RevStatusIcon = "RevolutionaryFaction";
}

View File

@@ -0,0 +1,38 @@
using Content.Shared.Revolutionary.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Mindshield.Components;
using Content.Shared.Popups;
using Content.Shared.Stunnable;
namespace Content.Shared.Revolutionary;
public sealed class SharedRevolutionarySystem : EntitySystem
{
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly SharedStunSystem _sharedStun = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MindShieldComponent, ComponentInit>(MindShieldImplanted);
}
/// <summary>
/// When the mindshield is implanted in the rev it will popup saying they were deconverted. In Head Revs it will remove the mindshield component.
/// </summary>
private void MindShieldImplanted(EntityUid uid, MindShieldComponent comp, ComponentInit init)
{
if (HasComp<RevolutionaryComponent>(uid) && !HasComp<HeadRevolutionaryComponent>(uid))
{
var stunTime = TimeSpan.FromSeconds(4);
var name = Identity.Entity(uid, EntityManager);
RemComp<RevolutionaryComponent>(uid);
_sharedStun.TryParalyze(uid, stunTime, true);
_popupSystem.PopupEntity(Loc.GetString("rev-break-control", ("name", name)), uid);
}
else if (HasComp<HeadRevolutionaryComponent>(uid))
{
RemCompDeferred<MindShieldComponent>(uid);
}
}
}

View File

@@ -2,9 +2,11 @@ verb-categories-antag = Antag ctrl
admin-verb-make-traitor = Make the target into a traitor.
admin-verb-make-zombie = Zombifies the target immediately.
admin-verb-make-nuclear-operative = Make target a into lone Nuclear Operative.
admin-verb-make-pirate = Make the target into a pirate. Note that this doesn't configure the game rule.
admin-verb-make-pirate = Make the target into a pirate. Note this doesn't configure the game rule.
admin-verb-make-head-rev = Make the target into a Head Revolutionary.
admin-verb-text-make-traitor = Make Traitor
admin-verb-text-make-zombie = Make Zombie
admin-verb-text-make-nuclear-operative = Make Nuclear Operative
admin-verb-text-make-pirate = Make Pirate
admin-verb-text-make-head-rev = Make Head Rev

View File

@@ -0,0 +1,53 @@
## Rev Head
roles-antag-rev-head-name = Head Revolutionary
roles-antag-rev-head-objective = Your objective is to take over the station by converting people to your cause and kill all Command staff on station.
head-rev-role-greeting =
You are a Head Revolutionary.
You are tasked with taking over the station by any means necessary.
The Syndicate has sponsored you with a flash that converts the crew to your side.
Beware, this won't work on Security, Command, or those wearing sunglasses.
Viva la revolución!
head-rev-initial = [color=#5e9cff]{$name}[/color] ([color=gray]{$username}[/color]) was one of the Head Revolutionaries.
head-rev-initial-count = {$initialCount ->
[one] There was one Head Revolutionary:
*[other] There were {$initialCount} Head Revolutionaries:
}
head-rev-break-mindshield = The Mindshield was destroyed!
## Rev
roles-antag-rev-name = Revolutionary
roles-antag-rev-objective = Your objective is to ensure the safety and follow the orders of the Head Revolutionaries as well as killing all Command staff on station.
rev-break-control = {$name} has remembered their true allegiance!
rev-role-greeting =
You are a Revolutionary.
You are tasked with taking over the station and protecting the Head Revolutionaries.
Eliminate all of the command staff.
Viva la revolución!
## General
rev-title = Revolutionaries
rev-description = Revolutionaries are among us.
rev-not-enough-ready-players = Not enough players readied up for the game. There were {$readyPlayersCount} players readied up out of {$minimumPlayers} needed. Can't start a Revolution.
rev-no-one-ready = No players readied up! Can't start a Revolution.
rev-all-heads-dead = All the heads are dead, now finish up the rest of the crew!
rev-won = The Head Revs survived and killed all of command.
rev-lost = Command survived and killed all of the Head Revs.
rev-stalemate = All of the Head Revs died and so did all of command. We'll call it a draw.
rev-reverse-stalemate = I think the Head Revs and command forgot to fight because they are both still alive.

View File

@@ -4,6 +4,9 @@ ent-MedicalSupplies = { ent-CrateMedicalSupplies }
ent-MedicalChemistrySupplies = { ent-CrateChemistrySupplies }
.desc = { ent-CrateChemistrySupplies.desc }
ent-MedicalMindShieldImplants = { ent-MedicalMindShieldImplants }
.desc = { ent-MedicalMindShieldImplants.desc }
ent-EmergencyBurnKit = { ent-CrateEmergencyBurnKit }
.desc = { ent-CrateEmergencyBurnKit.desc }
@@ -29,4 +32,4 @@ ent-ChemistryS = { ent-CrateChemistryS }
.desc = { ent-CrateChemistryS.desc }
ent-ChemistryD = { ent-CrateChemistryD }
.desc = { ent-CrateChemistryD.desc }
.desc = { ent-CrateChemistryD.desc }

View File

@@ -6,6 +6,9 @@ ent-CrateMedicalSupplies = Medical supplies crate
ent-CrateChemistrySupplies = Chemistry supplies crate
.desc = Basic chemistry supplies.
ent-CrateMindShieldImplants = MindShield implant crate
.desc = Crate filled with 3 MindShield implants.
ent-CrateMedicalSurgery = Surgical supplies crate
.desc = Surgical instruments.

View File

@@ -1,6 +1,7 @@
## RoundEndSystem
round-end-system-shuttle-called-announcement = An emergency shuttle has been sent. ETA: {$time} {$units}.
round-end-system-shuttle-already-called-announcement = An emergency shuttle has already been sent.
round-end-system-shuttle-auto-called-announcement = An automatic crew shift change shuttle has been sent. ETA: {$time} {$units}. Recall the shuttle to extend the shift.
round-end-system-shuttle-recalled-announcement = The emergency shuttle has been recalled.
round-end-system-round-restart-eta-announcement = Restarting the round in {$time} {$units}...

View File

@@ -98,6 +98,16 @@
category: Medical
group: market
- type: cargoProduct
id: MedicalMindShieldImplants
icon:
sprite: Objects/Specific/Chemistry/syringe.rsi
state: syringe_base0
product: CrateMindShieldImplants
cost: 5000
category: Medical
group: market
- type: cargoProduct
id: ChemistryP
icon:

View File

@@ -28,6 +28,15 @@
- id: BoxBottle
amount: 2
- type: entity
id: CrateMindShieldImplants
parent: CrateMedical
components:
- type: StorageFill
contents:
- id: MindShieldImplanter
amount: 3
- type: entity
id: CrateMedicalSurgery
parent: CrateSurgery

View File

@@ -876,6 +876,7 @@
clumsySound:
path: /Audio/Animals/monkey_scream.ogg
- type: IdExaminable
- type: AlwaysRevolutionaryConvertible
- type: entity
name: guidebook monkey

View File

@@ -206,3 +206,13 @@
components:
- type: Implanter
implant: DeathRattleImplant
# Security and Command implanters
- type: entity
id: MindShieldImplanter
name: mind-shield implanter
parent: BaseImplantOnlyImplanter
components:
- type: Implanter
implant: MindShieldImplant

View File

@@ -256,3 +256,17 @@
- Dead
- type: Rattle
# Sec and Command implants
- type: entity
parent: BaseSubdermalImplant
id: MindShieldImplant
name: mind-shield implant
description: This implant will ensure loyalty to Nanotrasen and prevent mind control devices.
noSpawn: true
components:
- type: SubdermalImplant
permanent: true
- type: Tag
tags:
- MindShield

View File

@@ -75,6 +75,13 @@
components:
- type: TraitorRule
- type: entity
id: Revolutionary
parent: BaseGameRule
noSpawn: true
components:
- type: RevolutionaryRule
- type: entity
id: Sandbox
parent: BaseGameRule

View File

@@ -0,0 +1,13 @@
- type: antag
id: HeadRev
name: roles-antag-rev-head-name
antagonist: true
setPreference: true
objective: roles-antag-rev-head-objective
- type: antag
id: Rev
name: roles-antag-rev-name
antagonist: true
setPreference: false
objective: roles-antag-rev-objective

View File

@@ -14,7 +14,7 @@
department: Cargo
time: 36000 #10 hours
- !type:OverallPlaytimeRequirement
time: 144000 #40 hrs
time: 144000 #40 hrs
weight: 10
startingGear: QuartermasterGear
icon: "JobIconQuarterMaster"
@@ -27,6 +27,12 @@
- Maintenance
- External
- Command
special:
- !type:AddImplantSpecial
implants: [ MindShieldImplant ]
- !type:AddComponentSpecial
components:
- type: CommandStaff
- type: startingGear
id: QuartermasterGear

View File

@@ -25,6 +25,12 @@
canBeAntag: false
accessGroups:
- AllAccess
special:
- !type:AddImplantSpecial
implants: [ MindShieldImplant ]
- !type:AddComponentSpecial
components:
- type: CommandStaff
- type: startingGear
id: CaptainGear

View File

@@ -47,6 +47,12 @@
- Cargo
- Atmospherics
- Medical
special:
- !type:AddImplantSpecial
implants: [ MindShieldImplant ]
- !type:AddComponentSpecial
components:
- type: CommandStaff
- type: startingGear
id: HoPGear

View File

@@ -14,7 +14,7 @@
department: Engineering
time: 36000 #10 hrs
- !type:OverallPlaytimeRequirement
time: 144000 #40 hrs
time: 144000 #40 hrs
weight: 10
startingGear: ChiefEngineerGear
icon: "JobIconChiefEngineer"
@@ -28,6 +28,12 @@
- External
- ChiefEngineer
- Atmospherics
special:
- !type:AddImplantSpecial
implants: [ MindShieldImplant ]
- !type:AddComponentSpecial
components:
- type: CommandStaff
- type: startingGear
id: ChiefEngineerGear

View File

@@ -326,7 +326,13 @@
satchel: ClothingBackpackSatchelBrigmedicFilled
duffelbag: ClothingBackpackDuffelBrigmedicFilled
#Gladiator with spear
#Head Rev Gear
- type: startingGear
id: HeadRevGear
equipment:
pocket2: Flash
#Gladiator with spear
- type: startingGear
id: GladiatorGear
equipment:
@@ -335,7 +341,7 @@
head: ClothingHeadHatGladiator
shoes: ClothingShoesCult
#Ash Walker
#Ash Walker
- type: startingGear
id: AshWalker
equipment:

View File

@@ -16,7 +16,7 @@
department: Medical
time: 36000 #10 hrs
- !type:OverallPlaytimeRequirement
time: 144000 #40 hrs
time: 144000 #40 hrs
weight: 10
startingGear: CMOGear
icon: "JobIconChiefMedicalOfficer"
@@ -29,6 +29,12 @@
- Maintenance
- Chemistry
- ChiefMedicalOfficer
special:
- !type:AddImplantSpecial
implants: [ MindShieldImplant ]
- !type:AddComponentSpecial
components:
- type: CommandStaff
- type: startingGear
id: CMOGear

View File

@@ -8,7 +8,7 @@
department: Science
time: 36000 #10 hrs
- !type:OverallPlaytimeRequirement
time: 144000 #40 hrs
time: 144000 #40 hrs
weight: 10
startingGear: ResearchDirectorGear
icon: "JobIconResearchDirector"
@@ -20,6 +20,12 @@
- Command
- Maintenance
- ResearchDirector
special:
- !type:AddImplantSpecial
implants: [ MindShieldImplant ]
- !type:AddComponentSpecial
components:
- type: CommandStaff
- type: startingGear
id: ResearchDirectorGear

View File

@@ -17,6 +17,9 @@
- Maintenance
- Service
- Detective
special:
- !type:AddImplantSpecial
implants: [ MindShieldImplant ]
- type: startingGear
id: DetectiveGear

View File

@@ -14,7 +14,7 @@
department: Security
time: 108000 # 30 hrs
- !type:OverallPlaytimeRequirement
time: 144000 #40 hrs
time: 144000 #40 hrs
weight: 10
startingGear: HoSGear
icon: "JobIconHeadOfSecurity"
@@ -31,6 +31,12 @@
- Service
- External
- Detective
special:
- !type:AddImplantSpecial
implants: [ MindShieldImplant ]
- !type:AddComponentSpecial
components:
- type: CommandStaff
- type: startingGear
id: HoSGear

View File

@@ -1,4 +1,4 @@
- type: job
- type: job
id: SecurityCadet
name: job-name-cadet
description: job-description-cadet
@@ -18,6 +18,9 @@
- Security
- Brig
- Maintenance
special:
- !type:AddImplantSpecial
implants: [ MindShieldImplant ]
- type: startingGear
id: SecurityCadetGear

View File

@@ -17,6 +17,9 @@
- Maintenance
- Service
- External
special:
- !type:AddImplantSpecial
implants: [ MindShieldImplant ]
- type: startingGear
id: SecurityOfficerGear

View File

@@ -26,6 +26,9 @@
- Maintenance
- Service
- External
special:
- !type:AddImplantSpecial
implants: [ MindShieldImplant ]
- type: startingGear
id: SeniorOfficerGear

View File

@@ -19,6 +19,9 @@
- Brig
- External
- Detective
special:
- !type:AddImplantSpecial
implants: [ MindShieldImplant ]
- type: startingGear
id: WardenGear

View File

@@ -1,6 +1,20 @@
- type: statusIcon
- type: statusIcon
id: ZombieFaction
priority: 11
icon:
sprite: Interface/Misc/job_icons.rsi
state: Zombie
- type: statusIcon
id: RevolutionaryFaction
priority: 11
icon:
sprite: Interface/Misc/job_icons.rsi
state: Revolutionary
- type: statusIcon
id: HeadRevolutionaryFaction
priority: 11
icon:
sprite: Interface/Misc/job_icons.rsi
state: HeadRevolutionary

View File

@@ -6,6 +6,7 @@
- Xeno
- PetsNT
- Zombie
- Revolutionary
- type: npcFaction
id: NanoTrasen
@@ -14,6 +15,7 @@
- Syndicate
- Xeno
- Zombie
- Revolutionary
- type: npcFaction
id: Mouse
@@ -39,6 +41,7 @@
- Passive
- PetsNT
- Zombie
- Revolutionary
- type: npcFaction
id: SimpleNeutral
@@ -60,6 +63,7 @@
- Passive
- PetsNT
- Zombie
- Revolutionary
- type: npcFaction
id: Zombie
@@ -70,3 +74,12 @@
- Syndicate
- Passive
- PetsNT
- Revolutionary
- type: npcFaction
id: Revolutionary
hostile:
- NanoTrasen
- Zombie
- SimpleHostile
- Dragon

View File

@@ -76,6 +76,19 @@
- Nukeops
- BasicStationEventScheduler
- type: gamePreset
id: Revolutionary
alias:
- rev
- revs
- revolutionaries
name: rev-title
description: rev-description
showInVote: false
rules:
- Revolutionary
- BasicStationEventScheduler
- type: gamePreset
id: Zombie
alias:

View File

@@ -1,6 +1,8 @@
- type: weightedRandom
id: Secret
weights:
Nukeops: 0.25
Traitor: 0.65
Nukeops: 0.15
Traitor: 0.60
Zombie: 0.10
Revolutionary: 0.15

View File

@@ -1057,3 +1057,5 @@
- type: Tag
id: ModularReceiver
- type: Tag
id: MindShield

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.8 KiB

View File

@@ -1,7 +1,8 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/vgstation-coders/vgstation13/blob/e71d6c4fba5a51f99b81c295dcaec4fc2f58fb19/icons/mob/screen1.dmi | Brigmedic icon made by PuroSlavKing (Github) | Zombie icon made by RamZ | Zookeper by netwy (discort)",
"copyright": "Taken from https://github.com/vgstation-coders/vgstation13/blob/e71d6c4fba5a51f99b81c295dcaec4fc2f58fb19/icons/mob/screen1.dmi | Brigmedic icon made by PuroSlavKing (Github) | Zombie icon made by RamZ | Zookeper by netwy (discort) | Rev and Head Rev icon taken from https://tgstation13.org/wiki/HUD and edited by coolmankid12345 (Discord)",
"size": {
"x": 8,
"y": 8
@@ -162,6 +163,12 @@
},
{
"name": "SeniorOfficer"
},
{
"name": "Revolutionary"
},
{
"name": "HeadRevolutionary"
}
]
}