Cleanup AnchorableSystem (#37753)
* The easy part * Overload and obsolete * Internal cleanup * Update all references to new overload
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@@ -35,7 +35,7 @@ public sealed partial class DungeonJob
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{
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var tile = availableTiles.RemoveSwap(random.Next(availableTiles.Count));
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if (!_anchorable.TileFree(_grid, tile, (int) CollisionGroup.MachineLayer,
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if (!_anchorable.TileFree((_gridUid, _grid), tile, (int) CollisionGroup.MachineLayer,
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(int) CollisionGroup.MachineLayer))
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{
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continue;
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