Cleanup AnchorableSystem (#37753)
* The easy part * Overload and obsolete * Internal cleanup * Update all references to new overload
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@@ -69,7 +69,7 @@ public sealed partial class DungeonJob
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if (reservedTiles.Contains(windowTile))
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continue;
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if (!_anchorable.TileFree(_grid, windowTile, DungeonSystem.CollisionLayer, DungeonSystem.CollisionMask))
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if (!_anchorable.TileFree((_gridUid, _grid), windowTile, DungeonSystem.CollisionLayer, DungeonSystem.CollisionMask))
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continue;
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validTiles.Add(windowTile);
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