Cleanup AnchorableSystem (#37753)
* The easy part * Overload and obsolete * Internal cleanup * Update all references to new overload
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@@ -24,7 +24,7 @@ public sealed partial class DungeonJob
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if (fill.AllowedTiles != null && !fill.AllowedTiles.Contains(tileDef.ID))
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continue;
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if (!_anchorable.TileFree(_grid, tile, DungeonSystem.CollisionLayer, DungeonSystem.CollisionMask))
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if (!_anchorable.TileFree((_gridUid, _grid), tile, DungeonSystem.CollisionLayer, DungeonSystem.CollisionMask))
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continue;
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var gridPos = _maps.GridTileToLocal(_gridUid, _grid, tile);
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