Cleanup AnchorableSystem (#37753)
* The easy part * Overload and obsolete * Internal cleanup * Update all references to new overload
This commit is contained in:
@@ -19,7 +19,7 @@ public sealed partial class DungeonJob
|
||||
if (reservedTiles.Contains(tile))
|
||||
continue;
|
||||
|
||||
var blocked = _anchorable.TileFree(_grid, tile, DungeonSystem.CollisionLayer, DungeonSystem.CollisionMask);
|
||||
var blocked = _anchorable.TileFree((_gridUid, _grid), tile, DungeonSystem.CollisionLayer, DungeonSystem.CollisionMask);
|
||||
|
||||
if (blocked)
|
||||
continue;
|
||||
|
||||
Reference in New Issue
Block a user