atmos alarmable visuals

This commit is contained in:
vulppine
2022-08-23 15:00:52 -07:00
parent dd01189a6e
commit 9dedb29bce
5 changed files with 77 additions and 87 deletions

View File

@@ -0,0 +1,41 @@
using System.Collections.Generic;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Power;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Atmos.Monitor;
public sealed class AtmosAlarmableVisualsSystem : VisualizerSystem<AtmosAlarmableVisualsComponent>
{
[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
protected override void OnAppearanceChange(EntityUid uid, AtmosAlarmableVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null || !args.Sprite.LayerMapTryGet(component.LayerMap, out int layer))
return;
if (args.AppearanceData.TryGetValue(PowerDeviceVisuals.Powered, out var poweredObject)
&& poweredObject is bool powered)
{
if (component.HideOnDepowered != null)
foreach (var visLayer in component.HideOnDepowered)
if (args.Sprite.LayerMapTryGet(visLayer, out int powerVisibilityLayer))
args.Sprite.LayerSetVisible(powerVisibilityLayer, powered);
if (component.SetOnDepowered != null && !powered)
foreach (var (setLayer, powerState) in component.SetOnDepowered)
if (args.Sprite.LayerMapTryGet(setLayer, out int setStateLayer))
args.Sprite.LayerSetState(setStateLayer, new RSI.StateId(powerState));
if (args.AppearanceData.TryGetValue(AtmosMonitorVisuals.AlarmType, out var alarmTypeObject)
&& alarmTypeObject is AtmosMonitorAlarmType alarmType
&& powered
&& component.AlarmStates.TryGetValue(alarmType, out var state))
args.Sprite.LayerSetState(layer, new RSI.StateId(state));
}
}
}