EVENT BASED WEIGHTLESSNESS (#37971)
* Init Commit * Typos * Commit 2 * Save Interaction Test Mob from failing * ssss * Confident I've gotten all the correct prototypes * Whoops forgot to edit those * aaaaa * Better solution * Test fail fixes * Yaml fix * THE FINAL TEST FIX * Final fix(?) * whoops * Added a WeightlessnessChangedEvent * Check out this diff * Wait I'm dumb * Final optimization and don't duplicate code * Death to IsWeightless * File scoped namespaces * REVIEW * Fix test fails * FIX TEST FAILS REAL * A * Commit of doom * borgar * We don't need to specify on map init apparently * Fuck it * LOAD BEARING COMMENT --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -391,7 +391,7 @@ public abstract partial class SharedGunSystem : EntitySystem
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var shooterEv = new ShooterImpulseEvent();
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RaiseLocalEvent(user, ref shooterEv);
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if (shooterEv.Push || _gravity.IsWeightless(user, userPhysics))
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if (shooterEv.Push)
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CauseImpulse(fromCoordinates, toCoordinates.Value, user, userPhysics);
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}
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